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It's impossible. Or at least not considered to implement. The question is just of you would rather like to keep them for the 1.0 version. However if you didnt need them so far you probably dont need them in the future.
Any feature to change ps2 clock in running game without going through bios to skip a day for game.
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Was really digging the 0.4.0 dev9 gigaherz plugin being included in the 1.3.1 git builds, any reason that plugin didn't make it into the stable build?
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Location: Grenoble, France
01-09-2016, 03:16 PM
(This post was last modified: 01-09-2016, 03:16 PM by gregory.)
@ssakash add the info on github (the similar issue with the bios)
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As much as people trash talk PCSX2 (yada yada hacky, muh clean code), it's still the only working and worthwhile PS2 emulator. I remember when I started using PCSX2, "Playground" versions where somehow a thing. It improved a lot since then and I love it to play all the games that never made it to PALland / have ***** PAL versions. PCSX2 may not have the fastest development, but it continues and that's important.
3960X @ 6 x 4,3GHz | 32GB DDR3 | GTX 980 | Win 10 x64
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As already said in the report development speeds up again.
I am.always quite confused when people say pcsx2 is bad. Obviously we have a quite high playability rate and nowadays get full speed on most recent above-mid range cpu's. I would actually not be suprised if development effort decreases as it is already overall a nice system. But somehow accuracy is still increasing in a large amount.
I am excited to see how pcsx2 evolves in the next years.