1.6 release preparation
#21
Can we avoid a repeat of https://github.com/PCSX2/pcsx2/issues/1090 ?
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#22
@Ge-Force,
Thanks you for the reminder. TheLastRar opened an issue on github. I'm not sure what is the best solution.

Quote:But what do i know. other then i knew 1.6 was coming before it even made topic, it should be time of excitement not argument, a years worth labor is about to be a new stable reason..
It will be an year and half (if there is no delay). Otherwise I fully agree with you, it ought to be party time.
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#23
(04-03-2017, 04:51 PM)vsub Wrote: What happen to merging the main window with the game window?
Any update?
https://github.com/PCSX2/pcsx2/issues/870
It's a nice feature but if I had to choose I'd choose these to be fully fixed instead.
https://github.com/PCSX2/pcsx2/issues/1318
https://github.com/PCSX2/pcsx2/issues/1339
https://github.com/PCSX2/pcsx2/issues/1562

I also recommend testing as many games as people can using different kinds of crc settings because since 1.4 there have been huge gs changes. Many issues might have been fixed without the crc codes being updated.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#24
The amount of fixes since last release is so impressive.. That I'm not sure, whatever *extensive* testing would be needed to tell anything.
And even if there were actually very bad bugs.. I'm sure that the amount of people complaining because bios/piracy/speed would outshine everything else by far still  Tongue
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#25
The extensive testing is needed to make sure there haven't been any bad regressions anywhere, it would be silly releasing a new version if it broke a ton of games which worked fine in the previous version Tongue
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#26
(04-15-2017, 04:14 PM)refraction Wrote: it would be silly releasing a new version if it broke a ton of games which worked fine in the previous version Tongue

Luckily that never happened before. Indeed the dev who introduces a bug into the rc version could be called silly.
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#27
(04-28-2017, 01:23 PM)willkuer Wrote: Luckily that never happened before. Indeed the dev who introduces a bug into the rc version could be called silly.


Very much so Tongue
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#28
thanks for this emul

i love emulation in my pc

kiss from France

and continue , pcsx2 never never die ;-)
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#29
(04-15-2017, 04:00 AM)lightningterror Wrote: It's a nice feature but if I had to choose I'd choose these to be fully fixed instead.
https://github.com/PCSX2/pcsx2/issues/1318
https://github.com/PCSX2/pcsx2/issues/1339
https://github.com/PCSX2/pcsx2/issues/1562

I also recommend testing as many games as people can using different kinds of crc settings because since 1.4 there have been huge gs changes. Many issues might have been fixed without the crc codes being updated.

Well I know this is 2 weeks old, but most of those fixes are unlikely to happen. GSdx bugs are the highest risk in terms of introducing regressions and ect. We'd never be able to release 1.6 if we tried to pursue everything in those lists.
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#30
Nevermind, an error. Smile
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