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24: The Game Now Ingame/ "Playable"
GSdx 890 (MSVC 15.00, SSE2) 0.1.14
Lillypad 0.9.9
P.E.Op.S CDVD (CDDA mod) 1.3.0
SPU2-X 1.1.0 (and P.E.Op.S SPU2 1.9.0) - sound still problematic though better on P.E.Op.S

BIOS - v2.00 USA

Framerates ~30fps, slows to around 15-16 in combat.
Improves slightly with experimental speedhack INTC and 1.5x cycle rate (others not tested yet)

Computer Spec

Vista Ultimate x64
4GB Ram DDR2 PC6400
Intel Core 2 Quad Q6600 - Default Clock Speed @ 2.4Ghz
Nvidia 8800GT 512MB

Hope this is the right forum to post, I saw nowhere else to put this. Screenies and video can be uploaded if required.

Sponsored links

Yeah this was one of the games we explicitly sought to fix when we released 0.9.6 (it failed due to a bug in one of the EE's core instructions). But I don't think the compat list was updated to reflect it since the compat list entry was made using the Release Candidate for 0.9.6 some days prior to release.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
The game runs very sexily with VU skip on (you have to use F4 to get to it because it freezes up the level loading screen) however there is black flickering constantly on the screen with it... I'm trying to figure out a way around that right now.

EDIT: fixed by using latest GSdx.

GJ devs! :3 thanks for the emulator
(03-21-2009, 05:34 PM)PatrickRL Wrote: The game runs very sexily with VU skip on
sexily, that's an interesting word to use Mellow Tongue
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja

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