Greetings,
I get the following with the latest, 335.25, (and previously, second to latest) Nvidia drivers on Windows 7 SP1 x64.
3.x GL context successfully created
Failed to find glUniformSubroutinesuiv
Supported Opengl version: 3.3.0 on GPU: GeForce GTX 650 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation
Buggy driver detected. Geometry shaders will be disabled
INFO: GL_ARB_separate_shader_objects is supported
INFO: GL_ARB_gpu_shader5 is supported
INFO: GL_ARB_shader_image_load_store is supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is not supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is supported
INFO: GL_ARB_texture_storage is supported
INFO: GL_ARB_shading_language_420pack is supported
INFO: GL_ARB_multi_bind is not supported
INFO: GL_ARB_bindless_texture is not supported
INFO: GL_NV_depth_buffer_float is supported
According to Nvidia my GPU does support OpenGL 4.4 so i'm wondering why PCSX2 can not detect that. It is producing texture glitches in the Hardware accelerated OpenGL renderer. (Software and all versions of DirectX look fine.)
https://developer.nvidia.com/opengl-driver
I get the following with the latest, 335.25, (and previously, second to latest) Nvidia drivers on Windows 7 SP1 x64.
3.x GL context successfully created
Failed to find glUniformSubroutinesuiv
Supported Opengl version: 3.3.0 on GPU: GeForce GTX 650 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation
Buggy driver detected. Geometry shaders will be disabled
INFO: GL_ARB_separate_shader_objects is supported
INFO: GL_ARB_gpu_shader5 is supported
INFO: GL_ARB_shader_image_load_store is supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is not supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is supported
INFO: GL_ARB_texture_storage is supported
INFO: GL_ARB_shading_language_420pack is supported
INFO: GL_ARB_multi_bind is not supported
INFO: GL_ARB_bindless_texture is not supported
INFO: GL_NV_depth_buffer_float is supported
According to Nvidia my GPU does support OpenGL 4.4 so i'm wondering why PCSX2 can not detect that. It is producing texture glitches in the Hardware accelerated OpenGL renderer. (Software and all versions of DirectX look fine.)
https://developer.nvidia.com/opengl-driver