I am wondering why shadows haven't been fixed for the emulator yet? it seems the only thing that never works really at all is shadows in the games, what si the reason for this? I am wondering because it causes a slightly annoying graphical bug in somegames like Dot hack G.U Series: Here is a thread I posted on the issue: http://forums.pcsx2.net/Thread-Is-there-...-GU-Series
My Question is, for how long pcsx2 has been in dev and all the people working on it, why hasn't anyone been able to get shadows to work properly? I love the emulator but this one issue kinda sticks out like a sore thumb. As you can see in my thread about dot hack GU, the problem the shadows nto working causes, I've tried native res, still does it, scaled up res, still does it, only way to stop that shadow to the left and have the shadows work, is software mode, which as you know, looks like ass with 3D polygon-based games. What I was wondering also is wouldn't there be a way to code the Graphics plugin so it can use software mode for some parts of the rendering (user configurable) and hardware for the rest? Even if we could just get software mode shadows to work while running the rest in hardware mode would do the trick.
My Question is, for how long pcsx2 has been in dev and all the people working on it, why hasn't anyone been able to get shadows to work properly? I love the emulator but this one issue kinda sticks out like a sore thumb. As you can see in my thread about dot hack GU, the problem the shadows nto working causes, I've tried native res, still does it, scaled up res, still does it, only way to stop that shadow to the left and have the shadows work, is software mode, which as you know, looks like ass with 3D polygon-based games. What I was wondering also is wouldn't there be a way to code the Graphics plugin so it can use software mode for some parts of the rendering (user configurable) and hardware for the rest? Even if we could just get software mode shadows to work while running the rest in hardware mode would do the trick.