01-04-2015, 10:24 PM
I did a lot of research before deciding to come here, as nothing I found solved my problem.
Now I know about the issue with water and polygons being messed up in hardware rendering, so switch to software rendering, simple. Except that doing that causes the game to run extremely slowly, about half speed. Now I can fix that by changing the EE Cyclerate to 3 and the VU Cycle Stealing to 3, and the game will then run at the proper speed, but the problem is that doing this severely kills my FPS in game. It will say I'm hitting 60 FPS but looking at it, it seems to be running at about 15 FPS, very choppy.
I'm hoping someone may have an alternate solution. I love this game and used to play this with my parents all the time as a kid. I've tried so many different combinations of settings with no effect so far. Also great work on PCSX2, it's working wonders for all my other PS2 games so far.
My Specs:
Windows 7 Home Premium 64bit
i7-950 4.0Ghz
GTX 680
16 GB's DDR3 1600Mhz RAM
Using the latest PCSX2 1.2.1
Now I know about the issue with water and polygons being messed up in hardware rendering, so switch to software rendering, simple. Except that doing that causes the game to run extremely slowly, about half speed. Now I can fix that by changing the EE Cyclerate to 3 and the VU Cycle Stealing to 3, and the game will then run at the proper speed, but the problem is that doing this severely kills my FPS in game. It will say I'm hitting 60 FPS but looking at it, it seems to be running at about 15 FPS, very choppy.
I'm hoping someone may have an alternate solution. I love this game and used to play this with my parents all the time as a kid. I've tried so many different combinations of settings with no effect so far. Also great work on PCSX2, it's working wonders for all my other PS2 games so far.
My Specs:
Windows 7 Home Premium 64bit
i7-950 4.0Ghz
GTX 680
16 GB's DDR3 1600Mhz RAM
Using the latest PCSX2 1.2.1