Multiple fixes for the white screen. Set Skipdraw to 1, or enable Alpha Correction.
Amount of testing done (little/medium/much/completed game):
Bugs (Direct3D9 hardware):
1.) Sometimes, when browsing through your options before a race, the textures on the rider and ATV may appear corrupt. This often happens when browsing through your options, like ATVs, tires...
2.) If you have mVU Flag Hack enabled, some textures like buildings and bridges stretch all over the screen. The bug does not appear when the Hack is disabled. (note: this also happens with ATV 4)
3.) Once in a while, you may encounter some sound errors when in-game. Can sometimes cause a song to skip, or a collision sound to not play (ex: PLASTIC_FENCE) Noted errors are: "989snd Error: cause 100 -> 0, 0, 0, 0". "989snd Error: cause 72 -> 0, 0, 0, 0", "989snd Error: cause 55 -> 2214592519, 0, 0, 0".
The game runs flawlessly in software mode.
EDIT: Most of the graphical bugs seem to occur only on Direct3D9. Direct3D10 looks pretty good.
08-02-2015, 08:47 PM (This post was last modified: 08-02-2015, 09:05 PM by TheSimpleDonut.)
(08-02-2015, 01:46 PM)gregory Wrote: Typical thing to test on openGL and accurate blending option. (might need a DX11 GPU)
I went ahead and tested with OpenGL. I don't think it's really supported by my GPU, but it looked okay to me (didn't require the skipdraw fix). It wouldn't let me enable Accurate Blend, probably not supported by my PC. (Look at the console!)