About the backwards characters in FFX(gameindex.dbf)
#11
Yeah attaching a card save would be good.
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#12
Okie doke, here it is! Again, this memory card save is for the NTSC-U version. It's another Dropbox link because the forum doesn't allow .ps2 files XD
https://dl.dropboxusercontent.com/u/6425650/Mcd001.ps2
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#13
Yeah usually to attach memory cards we put them in a zip file since that is allowed. Dropbox is fine, though.
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#14
Oh I didn't think of that just then. Although I did think of it when I tried posting the save file earlier today, but even then it was still over the 5MB file size limit. So I guess my subconscious was just trying to save me some time lol
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#15
For me, what fixed it was setting EE Clamp to Full. I don't remember much of it, but it does seem it was the only setting that worked for me: Old thread ... Another old thread

Damn, that makes me feel old.
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#16
Yeah the two methods I confirmed as working (and thus the two I put in the wiki) are EE Clamping Mode to 'Full' and EE Round Mode to 'Negative'. Cheers!
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#17
For me, only round mode to negative worked. The others did not. But different people have different results. We talked about this in IRC.
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#18
Using the international version (NTSC-J) i have to set mine to extra + Preserve sign, did that in the beginning and have not had a single backwards fight, I also played through the game on 1.2.1 than starting this year switched to the GIT's of 1.3
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#19
I found another fight where the problem occurs. It's the battle right after the first phase of 'Operation Mi'ihen' takes place. In the NTSC-U version, when you're controlling Seymour, Yuna & Auron and you're fighting the sinspawn, Seymour is facing the wrong direction if you're playing on default settings. Just thought I'd let everyone know.

I took the liberty to include a memory card save, but you have to go through a small boss battle and some FMVs before getting to the battle I'm talking about.


Attached Files
.zip   Mcd001.zip (Size: 12,61 KB / Downloads: 255)
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#20
Yeah it did it there for me too.
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