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Ace Combat Zero - The Belkan War [SLUS 21346] (U)
#1
status=5;
version=1.2.0;
console=PS2;
crc=65729657;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs near full speed.

Bugs:

Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.

Status
Playable


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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
Also has broken collision detection making it unplayable after some point.
[Image: newsig.jpg]
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#4
(01-22-2013, 02:22 AM)Bositman Wrote: Also has broken collision detection making it unplayable after some point.

more like the first mission, same problem happened with ACE 5 in my game, couldn't destroy bombers, nor fragates/big ships, crashing on water didn't made me fail the mission. Because i have also the US ver. of belkan war, and almost the same settings, i have to add that i have no in-game bug except the terrain texture glitch, videos are all messed up.
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#5
cannot hit target using missle, could you help fix it?
some guy on Youtube seems to fix it, but it looks complicated.
http://www.youtube.com/watch?v=oOHaOu_k_Zo
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#6
Thanks to miseru99, he made a hack program to fix the collision detection. Works for AC5 too.
http://forums.pcsx2.net/Thread-Ace-Comba...#pid312672
Intel Core2Duo E4500 @ 2.2GHz x 2GB DDR2 RAM x XFX Nvidia Geforce 8600GT
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#7
Now fully playable on latest SVN, collisions are working as they should. The graphical issues on hardware remain because of the lack of mipmapping on Hardware. If you have a decent cpu you should be able to run it on software.
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#8
Thanks for the update but we will need a full report to update the status (for example 'latest svn' will be pretty useless in a couple of days, reference wise Tongue )
[Image: newsig.jpg]
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#9
I was able to reach the end credits from a fresh start as of SVN 5761 (I used the 5760 executable for reasons I have forgotten). Please note that I did not watch all the cutscenes nor did I test every aircraft in every mission.

Settings used:

GS: GSdx 5752 configured with D3D11 Hardware Renderer with the default settings. The graphical issues TeejayBR mentioned are still present.

Pad: LilyPad svn (r5403) configured to use DS3 (as Xbox 360 controller).

DEV9: DEV9null Driver r5684

Everything else is default, with the exception of the window's resolution, which I set to 1280x960.
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#10
Not sure if I'm going to do this 100% right, but here we go.

Game title: Ace Combat Zero - The Belkan War
ELF Name: SLUS 21346
Game CRC: 0x65729657

Report:

Specs:
Nvidia GeForce GTX 580
Intel i7 920 2.67 GHz (No overclock)
Windows 7 Professional
12 GB DDR3 RAM

Build description:
PCSX2 1.1.0 (Revision 5818)
BIOS: USA V 02.20 Console

Renderer: Direct3D11 (Hardware)
3x Native resolution

EE/VU Clamp Modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used: None, no MTVU either.
No HW Hacks.

Amount of testing: Medium
Played through the first two missions with a 100% save.

Comments and bug reports:
Game works similar to Ace Combat 5. Runs with 60 frames on 3-4x Native. No collision detection problems. Just like Ace Combat 5, had 6 evenly distributed vertical black lines across the screen and glitchy ground textures unless you switch to Software mode.

Unlike AC5, had black screen during the intro up until and including the Press Start section, but the sound was running which meant the game was running. I just kept tapping Start until it got me to the main menu.

The main menu had a black background and some pictures were not there, but switching to Software mode also fixes that problem.

Overall the game was in great shape, just like AC5.

Status: Playable.
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