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Annoying Black lines on CVS2 and SFAnthology
#1
Hi guys.

Just registred here on the PCSX2 forum to ask about black lines.

I'm testing some games, and have some problems with
Capcom vs SNK 2 and Street FIghter Alpha Anthology.

On CVS2 I use texture filtering because
the sprites of caracters have very low resolution
and using this, the game got better.
But this filter cause some black lines on caracters.

I tried alot of combinations on video settings before asking here.
I already tested the Sprite hach on HW Hacks, using GSdx9 and 11 and OpenGL, on PCSX2 1.1.0.5751.
Nothing works...

On SF Anthology I got a lot of this blacks lines, and the game is very slow!

I'm using a i7@3.8Ghz with Nvidia 660 Ti, using last driver version.

Can anyone help me please?
I would be grateful!

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#2
Can you post your emulog.txt, your exact settings and a screenshot of the issue?
Cooler Master HAF X Full Tower
ASRock Z97 Extreme4
EVGA GeForce GTX 970 4GB
EVGA SuperNOVA 850W
Intel Core i5-4690K - OC'ed to 4.5GHz
G.SKILL Ripjaws X 8GB DDR3 1600
CORSAIR Hydro H105
Indigo Xtreme 115X-XS Metallic TIM
Windows 7 SP1 64-bit
PCSX2 1.4.0 unless otherwise specified
#3
Hi,
I think I have the same issue, so I post for him some screenshots made with the svn version (build 5902) but I have the same problem with the stable version.
You can see green lines through the characters when filters are activated, even if the WildArmsOffset.
[Image: 8gw6.jpg] Uploaded with ImageShack.us
[Image: gp28.jpg] Uploaded with ImageShack.us
[Image: zs91.jpg] Uploaded with ImageShack.us
Quote:PCSX2 1.3.0.r5900 - compiled on Feb 15 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8126 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.398 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\GSdx32-AVX-r5899.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\LilyPad-r5822.dll
(GameDB) 9653 games on record (loaded in 220ms)
Binding SPU2: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\SPU2-X-r5893.dll
Binding CDVD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\CDVDnull-r5822.dll
Binding USB: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\USBnull-r5822.dll
Binding FW: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\FWnull-r5822.dll
Binding DEV9: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\DEV9null-r5822.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\jeux\pcsx2\roms\Capcom Fighting Evolution (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1158560 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd001.ps2
McdSlot 1: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.50;1) Game CRC = 0xB5CE02C7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS




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