Poll: GSDX for PSX is:
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Best.
35.00%
14 35.00%
Good.
50.00%
20 50.00%
Poor.
7.50%
3 7.50%
Worst.
7.50%
3 7.50%
Total 40 vote(s) 100%
* You voted for this item. [Show Results]

Anything About GSDX On EPSXE Here
#1
Star 
Please post anything about GSDX on EPSXE here.

Features
The first DX 9/10/11 GPU plug-in.
Only 32 Bit color renderer plug-in.
Very fast, accurate & smooth.
Optimized for all CPUs.
Easy to use.

Wishlist
Hardware acceleration support.
Framerate control support.
Auto detect & correct aspect ratio.

Developer Site
http://sourceforge.net/users/gabest

Download
Link is dead, contact Gabest.

Required
DirectX: Redist (February 2010)
http://www.microsoft.com/downloads/detai...b8109cb4f5
Visual C++ 2008 SP1 Redist Package
http://www.microsoft.com/downloads/detai...laylang=en



Solutions
For synchronizing the framerate of any app in Windows, just Force On Vertical Sync & Triple Buffering in your graphic card control panel driver.
Always set the monitor refresh rate @ any resolution to the maximum hertz for maximum speed.
Always set the Anisotropic filtering & Antialiasing to Application-Controlled (AKA Auto Control).
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#2
It doesnt have a hardware renderer on PSX emulators.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
Thanks for the info.
The rendering quality of even software mode is great & accurate.
Any hope for hardware renderer?
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#4
It would probably require a significant rewrite of the GSDx code.

If someone asked, Gabest might provide the code so that they could convert it to a hardware renderer for a PSX emulator.
www.twitch.tv/krazytrumpeter05
Want to stream your games? Let me know and I can help you get set up with Open Broadcaster Software.
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#5
I think writing new GSDX plug-in for EPSXE (DX 9/10/11) is so much better.
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#6
How does it compare with the pete ogl2 plugin ?
I find this one already pretty satisfying .
Can't imagine that gsdx would do better .
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#7
Correct emulation, high res, enough fps, the sw renderer can do it all, but yea there are no extras like pixel shader effects or msaa Tongue

There is a masked rendering mode very similar to destination alpha test which requires reading the frame buffer while drawing, that would be hard to emulate without tricks and slowdowns.
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#8
Exclamation 
(08-12-2009, 12:01 PM)bigmehdi Wrote: How does it compare with the pete ogl2 plugin ?
I find this one already pretty satisfying .
Can't imagine that gsdx would do better .

GSDX uses the latest DX updates & the development status is active.
But Pete's OGL plug-in is outdated.
Also, GSDX config is very easy to use.

Bug report:
Pete OGL 2.9
   

GSDX 1611
   
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#9
@Direct Play
Quote:But Pete's OGL plug-in is outdated & development status is near dead.

It's not because the plugin is no more developed that suddenly it becomes bad.

Quote:Also, GSDX config is very easy to use.

I like the many options to boost the quality of graphics in pete plugin.
If you just want "easy" configuration , and accurate emulation, just use the "pSX emulator"
http://psxemulator.gazaxian.com/ .
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#10
(08-12-2009, 01:50 PM)bigmehdi Wrote: @Direct Play
Quote:But Pete's OGL plug-in is outdated & development status is near dead.

It's not because the plugin is no more developed that suddenly it becomes bad.

Quote:Also, GSDX config is very easy to use.

I like the many options to boost the quality of graphics in pete plugin.
If you just want "easy" configuration , and accurate emulation, just use the "pSX emulator"
http://psxemulator.gazaxian.com/ .

Well. I don't like that.
No problem with Pete configs.
I just want accurate & high quality hardware accelerated emulation.
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