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Ape Escape 2 [SLUS 20685] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=BDD9F5E1;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 02 2013 1.1.0 r5546- Windows
GSdx 5542 SSE41 [03 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [05 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at full speed.

Bugs:

N/A

Status
Playable
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
The japanese version suffers from flickering/corrupted textures in the distance...
Is the US version unaffected?


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#4
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D 11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | CRC Hack = Full
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*Flickering textures seen in distance while playing @ hardware mode, but it is naturally removed the moment you close-up.  Whilst @ Software mode (+MipMapping), there is no flickering textures at all. 
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; Software Mode (F9) + MipMapping.
# Dark cut-scenes.                                             Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays
                                                                        OR          Native (HD quality is degraded)
 
Status
Playable


Attached Files Thumbnail(s)
       
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#5
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name: 
3)Game CRC: 
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | MipMapping (Ins) = Basic (Fast) | CRC Hack = Full (Direct3D Recommended)
Enable Hack | Unscale Point Line
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*No more major Flickering textures while playing @ hardware mode.
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; MipMapping (Ins) = Basic (Fast)
# Dark cut-scenes.                                             Fixed by; OpenGL (Hardware) | Unscale Point Line  (Very Effective)
                                                                        OR            Native (HD quality is degraded)
                                                                        OR            Gamesfixes “Switch to GSdx software rendering when FMV plays
 
Status
Playable
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#6
Does the unscale point hw hack fix the dark cut-scenes too?
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#7
(03-02-2017, 12:37 AM)refraction Wrote: Does the unscale point hw hack fix the dark cut-scenes too?

Just tested, unscale point removes dark cut-scenes with renderer OpenGL (Hardware).
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#8
cool Smile Good to know! usually that will work for any game with cutscenes that look dark with loads of small dots Smile
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#9
Game Title(s): Ape Escape 2 (USA/NTSC)
ELF Name: SLUS 206.85
Game CRC: 0xBDD9F5E1

PC Specs:

CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz

Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows

GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0

+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches

BIOS Used: USA v02.40(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Windows: Ratio 16:9

Speedhacks Used:

Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled

Gamefixes Used:

Non-Automatic-
*Enabled Switch to GSdx software rendering when an FMV plays, to avoid thick grids in cutscenes/FMVs.
*Enable this only if the fixes below didn't work.

GSdx Settings:

*See attached Image.

SPU2-X:

XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix

Comments:

*I had External Shaders Enabled in three of the attached screenshots (FXAA, Bloom, Cellshading, etc).
*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).

*RUNS AT FULL SPEED

Bugs, Issues & Solutions:

*Disable Large Framebuffer for this game, especially when upscaling in high resolutions, to avoid 90%+ slowdowns when underwater.
*When upscaled, enabling the Unscale Point Line hack alone, in GSdx Settings > Enable HW Hacks,
 might not work in fixing the black FMVs, so enable the Gamefix mentioned above.
*Only minor flickering with textures sometimes, usually at a distance; but can be very noticable in certain levels, such as The Lost Valley, but generally not frequent;
 Can be fixed by switching to Software mode.
*Some minor misalignment with certain texts, I haven't learned how to fix this, but wasn't a big deal overall.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.

Amount of testing done (little/medium/much/completed-game): 100% Game Completion

Status
Playable


Attached Files Thumbnail(s)
                           
[Image: tumblr_o1f5d7qdqb1qa94xto1_500_zpsi7tqv2q6.gif]
CPU: Intel Core i5-6600 3.3~3.8GHz | RAM: 16(2x8)GB DDR4 @ 2133MHz |
GPU: MSI Nvidia GeForce GTX 970 4GB OC | OS: Windows 8.1 | RES: 1080p

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