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Ape Escape 2 [SLUS 20685] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=BDD9F5E1;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 02 2013 1.1.0 r5546- Windows
GSdx 5542 SSE41 [03 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [05 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at full speed.

Bugs:

N/A

Status
Playable
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
The japanese version suffers from flickering/corrupted textures in the distance...
Is the US version unaffected?


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#4
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D 11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | CRC Hack = Full
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*Flickering textures seen in distance while playing @ hardware mode, but it is naturally removed the moment you close-up.  Whilst @ Software mode (+MipMapping), there is no flickering textures at all. 
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; Software Mode (F9) + MipMapping.
# Dark cut-scenes.                                             Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays
                                                                        OR          Native (HD quality is degraded)
 
Status
Playable


Attached Files Thumbnail(s)
       
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#5
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name: 
3)Game CRC: 
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | MipMapping (Ins) = Basic (Fast) | CRC Hack = Full (Direct3D Recommended)
Enable Hack | Unscale Point Line
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*No more major Flickering textures while playing @ hardware mode.
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; MipMapping (Ins) = Basic (Fast)
# Dark cut-scenes.                                             Fixed by; OpenGL (Hardware) | Unscale Point Line  (Very Effective)
                                                                        OR            Native (HD quality is degraded)
                                                                        OR            Gamesfixes “Switch to GSdx software rendering when FMV plays
 
Status
Playable
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#6
Does the unscale point hw hack fix the dark cut-scenes too?
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#7
(03-02-2017, 12:37 AM)refraction Wrote: Does the unscale point hw hack fix the dark cut-scenes too?

Just tested, unscale point removes dark cut-scenes with renderer OpenGL (Hardware).
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#8
cool Smile Good to know! usually that will work for any game with cutscenes that look dark with loads of small dots Smile
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