06-25-2018, 10:07 PM
(This post was last modified: 06-25-2018, 10:25 PM by ValiantBlade.)
For whatever reason, on my PC, Ape Escape 3 slows down in certain areas, there's a lot of them but I tested the issue in two areas; Sarumon's Castle at the gate, and the introduction stage right at the beginning. Even at the level select my framerate fluctuates based on what part I walked in. There seems to be no rhyme or reason, I just step into certain areas and my framerate slows to 50 FPS.
Another issue with Ape Escape 3: If the rendering resolution is set to above native, then all FMV clips will glitch out. This can be fixed by enabling the game specific fix "Switch to GSdx software rendering when an FMV plays". This is a known issue with the game, but for whatever reason this game specific fix isn't applied on this game automatically.
I've tried a number of different settings, on both PCSX2 1.4.0 and the 1.5.0 beta. Generally it appeared as if my settings didn't matter at all, however MTVU actually did seemingly help the issue a little.
GSdx settings literally changed absolutely nothing, throughout all the testing I did. Almost all the other games I ran through the emulator worked fine, and I'll list them below.
Hardware:
CPU - Intel i5 6400 (2.7GHz base, 3.3GHz turbo, capable of running Higan Accuracy through Retroarch, which I know is really CPU intensive)
GPU - PNY GTX 1060 6GB XLR8 Factory OC (1582MHz base, 1797MHz boost)
Games played (all of them are NTSC, and the ISOs were dumped properly and they match the ReDump database):
Shin Megami Tensei - Nocturne Maniax Chronicle Edition (Fan Translation): Nocturne in general has issues on stable 1.4.0, but on the beta I got up to Shibuya before I had to sleep for the night.
Shin Megami Tensei - Raidou Kuzunoha Vs The Soulless Army: No issues
Shin Megami Tensei - Persona 3 FES: No issues
Dragon Ball Z Budokai 3: No issues
Castle Shikigami 2: No issues
Gradius V: No issues
Another issue with Ape Escape 3: If the rendering resolution is set to above native, then all FMV clips will glitch out. This can be fixed by enabling the game specific fix "Switch to GSdx software rendering when an FMV plays". This is a known issue with the game, but for whatever reason this game specific fix isn't applied on this game automatically.
I've tried a number of different settings, on both PCSX2 1.4.0 and the 1.5.0 beta. Generally it appeared as if my settings didn't matter at all, however MTVU actually did seemingly help the issue a little.
GSdx settings literally changed absolutely nothing, throughout all the testing I did. Almost all the other games I ran through the emulator worked fine, and I'll list them below.
Hardware:
CPU - Intel i5 6400 (2.7GHz base, 3.3GHz turbo, capable of running Higan Accuracy through Retroarch, which I know is really CPU intensive)
GPU - PNY GTX 1060 6GB XLR8 Factory OC (1582MHz base, 1797MHz boost)
Games played (all of them are NTSC, and the ISOs were dumped properly and they match the ReDump database):
Shin Megami Tensei - Nocturne Maniax Chronicle Edition (Fan Translation): Nocturne in general has issues on stable 1.4.0, but on the beta I got up to Shibuya before I had to sleep for the night.
Shin Megami Tensei - Raidou Kuzunoha Vs The Soulless Army: No issues
Shin Megami Tensei - Persona 3 FES: No issues
Dragon Ball Z Budokai 3: No issues
Castle Shikigami 2: No issues
Gradius V: No issues