Atelier Iris 3 game freeze (Solved)
#1
my game is freeze when in turn black forever it is before the end of chapter 4 after ash finish talking at the clock tower then it freeze

the last few lines of emu log was
this

DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
Repeat Midi 0 1 1
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"

i cant continue my game
pls help
Reply

Sponsored links

#2
Please show the full emulog.
Reply
#3
(11-09-2014, 04:02 PM)willkuer Wrote: Please show the full emulog.

here is it
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Physical RAM = 3071 MB
CPU name = AMD Athlon™ II X2 255 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.114 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 5.1.2600 (Service Pack 3 3.0)
Binding PAD: C:\Program Files\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files\PCSX2 1.2.1\Plugins\cdvdiso-r5875.dll
Binding USB: C:\Program Files\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 263ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 5.1.2600 (Service Pack 3 3.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 9500 GT (6.14.13.4052)
Opening CDVD
isoFile open ok: \\SERVER\d\New Folder (2)\atelier3.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1084256 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: \\Server\d\p s2\latest memory card.ps2
McdSlot 1: \\Server\d\p s2\ManaKhemia.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.64;1) Game CRC = 0x4CCC9212, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.64;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.64;1
0 00100000 007f69b0
............................................................................................
....................................
Loaded, cdrom0:¥SLUS_215.64;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
---CacheClear!
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
EzMIDI driver version 1.2.0
Exit EzMIDI loader thread
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
EzMIDI: create thread ID= 12518705, PS2RNA: sceSifAllocIopHeap(266304) ret=0x00101600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00142700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00143000
DVCI: File cache was not hit. "¥SOUND¥STREAM¥STREAM.AFS;1"
DVCI: File cache was not hit. "¥SOUND¥SSE¥SSE.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V0000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V2000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V5000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V6000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V0000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V2000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V5000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V6000.AFS;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
> Selected savestate slot 4
DVCI: File cache was not hit. "¥RPK.BIN;1"
Loading savestate from slot 4...
filename: \\Server\my documents\PCSX2\sstates\SLUS-21564 (4CCC9212).04.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
[22:12:41.718] Auto-ejecting memcard [port:0, slot:0]
[22:12:44.578] Re-inserting auto-ejected memcard [port:0, slot:0]
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"


Attached Files
.txt   log.txt (Size: 6,95 KB / Downloads: 207)
Reply
#4
I would not run pcsx2 from amother network client. Also the iso should be on the same pc as the executed one. You need fast access times. A network connection can be really bad for this.


You can try to set the clamping modes to full + preserve sign.
Reply
#5
so i will move first the iso the my pc drive and play it there is that what you mean?

but tnx for the reply Laugh
i hope it will fix it
Reply
#6
still not working -_-
Reply
#7
Same error?

I am not completely sure but do you load using the savestate or the in-game save function?
If you see bugs you should not use savestates anymore since the bugs will be saved inside them.

I don't know this error message. Maybe you try to use directly your disk instead of the iso. The iso might be damaged.
Reply
#8
yah same error im using save states as well as in-game function i just save states it before the bug occurs, if i load in in-game can i pass that error ?
i doesnt have a disk i always using an iso
Reply
#9
(11-09-2014, 04:58 PM)reynaldo009 Wrote: i just save states it before the bug occurs

The bug often appears before you can see it. If you then save it in a save state you will save the bug and independent on what you try you will never solve the problem. Therefore only use the in-game save function until you solved the problem.

Have you tried putting clamping mode to full + preserve sign and reloaded the game afterwards with the in-game save function?
Reply
#10
Give try with your original disc, then.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 3 Guest(s)