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[BUG REPORT] Dynasty warriors 3 [PAL] crash when using death element
#11
Yeah confirmed happens here too:


..\..\x86\newVif_Dynarec.cpp(196) : assertion failed:
Function: VifUnpackSSE_Dynarec::ModUnpack
Thread: MTVU
Condition: false
Message: Vpu/Vif - Invalid Unpack! [3]

Stacktrace:
[00] 0x0131E9A0
[01] 0x01229758
[02] 0x01229091
[03] 0x01229172
[04] 0x0160F2F5
[05] 0x0160F1A0
[06] 0x0160F0C3
[07] 0x01460952
[08] crt_at_quick_exit
[09] BaseThreadInitThunk
[10] RtlInitializeExceptionChain
[11] RtlInitializeExceptionChain
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#12
Does the issue happen when MTVU hack is disabled?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

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#13
as I said before, i tried will ALL hack disable, so yes, MTVU too.
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#14
I see, thanks for checking it out. A block dump of the issue might be helpful to look into the issue. (You can find it under debug menu - there's an option to create a block dump)
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

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#15
sorry for answering so late, but i don't know how i'm suppose to do a block dump as pcsx2 totally crash when the problem occurs as soon as i choose ignore or yes in the assertion failure window, and if i choose no it just loop the assertion failure., by the way i've rounded the problem by playing with a second player, (just leave it and played the other character) as strange as it may looks the bug does not occurs with 2 players.
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