[BUG REPORT] ERROR FiFo.cpp
#1
GAME: Ratchet & Clank 2: Going Commando PS2 (Video History)

Version of PCSX2: V1.0.0 r5350

..\..\FiFo.cpp(47) : assertion failed:
Function: ReadFIFO_VIF1
Thread: EE Core
Condition: vif1Regs.stat.FQC != 0
Message: FQC = 0 on VIF FIFO READ!

Stacktrace:
[00] 0x003D3434
[01] 0x004FE112
[02] 0x00118555
[03] 0x000BD3CE
[04] 0x0016B63E
[05] 0x000E4F41
[06] 0x000E566E
[07] 0x000E56A6
[08] ptw32_throw
[09] endthreadex
[10] endthreadex
[11] BaseThreadInitThunk
[12] RtlInitializeExceptionChain
[13] RtlInitializeExceptionChain
---------------------------------------------------------------------
FiFo.cpp:

Line: 41
void __fastcall ReadFIFO_VIF1(mem128_t* out)
{
if (vif1Regs.stat.test(VIF1_STAT_INT | VIF1_STAT_VSS | VIF1_STAT_VIS | VIF1_STAT_VFS) )
DevCon.Warning( "Reading from vif1 fifo when stalled" );

ZeroQWC(out); // Clear first in case no data gets written...
pxAssertRel(vif1Regs.stat.FQC != 0, "FQC = 0 on VIF FIFO READ!");
if (vif1Regs.stat.FDR) {
if (vif1Regs.stat.FQC > vif1.GSLastDownloadSize) {
DevCon.Warning("Warning! GS Download size < FIFO count!");
}
if (vif1Regs.stat.FQC > 0) {
GetMTGS().WaitGS();
GSreadFIFO((u64*)out);
vif1.GSLastDownloadSize--;
GUNIT_LOG("ReadFIFO_VIF1");
if (vif1.GSLastDownloadSize <= 16)
gifRegs.stat.OPH = false;
vif1Regs.stat.FQC = min((u32)16, vif1.GSLastDownloadSize);
}
}

VIF_LOG("ReadFIFO/VIF1 -> %ls", out->ToString().c_str());
}
Line: 64
CPU: AMD FX-8150 Eight Core Processor 3.60GHz
Chipset: Asrock Extreme4 AM3+
GPU: Sapphire Radeon HD 7850 Dual-X 2GB GDDR5
RAM: G.Skill Ripjaws X DDR3 1866 PC3-14900 16GB 2x8GB CL10
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#2
I had trouble with that but just disable speedhacks as it only happens twice in the game
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#3
there are a few things you didn't specify.
please read this, and edit your post according to what is stated.

moved out of bug reports.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#4
Make sure you enable the ee timing fix, the ratchet games have some dma troubles.
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