Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[BUG REPORT] Gladius, King of Hill Ke battle pauses
#1
Upon the enemies turn the battle pauses, though I can still press start and exit the battle. Still I can't get anywhere without completing this battle. Its frustrating. I tried searching this forum for a similar bug but to no avail Sad

this message occurs in the log when its the enemie's turn in battle.

(EE pc:00375FD4) TLB Miss, addr=0x1e4 [load]
(EE pc:00378A3C) TLB Miss, addr=0x1e4 [load]
(EE pc:00378A74) TLB Miss, addr=0x1e4 [load]
(EE pc:00378ACC) TLB Miss, addr=0x1e4 [store]
(EE pc:00378AD4) TLB Miss, addr=0x1e8 [store]
(EE pc:0036FAD4) TLB Miss, addr=0x21c [load]
(EE pc:00375FD4) TLB Miss, addr=0xa90 [load]
(EE pc:00378A3C) TLB Miss, addr=0xa90 [load]
(EE pc:00378A74) TLB Miss, addr=0xa90 [load]
(EE pc:00378ACC) TLB Miss, addr=0xa90 [store]
(EE pc:00378AD4) TLB Miss, addr=0xa94 [store]
(EE pc:0036FAD4) TLB Miss, addr=0x60 [load]

I run a dual core intel 4 3.6GHz
Nvidia 9600GT 512mb
4 gigs of ram
Windows Vista

Has anyone encountered this problem before? Yes I am a newb on these forums so if there is a way to provide additional information, just tell me Smile
Reply

Sponsored links

#2
not a valid bug report.
moved to general discussion
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(11-23-2010, 01:52 AM)jesalvein Wrote: not a valid bug report.
moved to general discussion

Shoot, does anyone got a clue what this is? To be more specific the log looks like this

Protected page @ 0x001a9
Protected page @ 0x00203
Pagesplit @ 00178FD8 : size=10 insts
Pagesplit @ 0018EFEC : size=5 insts
(EE pc:00375FD4) TLB Miss, addr=0xa90 [load]
(EE pc:00378A3C) TLB Miss, addr=0xa90 [load]
(EE pc:00378A74) TLB Miss, addr=0xa90 [load]
(EE pc:00378ACC) TLB Miss, addr=0xa90 [store]
(EE pc:00378AD4) TLB Miss, addr=0xa94 [store]
(EE pc:0036FAD4) TLB Miss, addr=0x60 [load]
(pxEvtHandlerPauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtHandlerPauseCoreThread) Executing... [Cancelable]
(pxEvtHandlerPauseCoreThread) Event completed in 7685ms
Re-protecting page @ 0x00081
Pagesplit @ 00081FEC : size=5 insts
Manual block @ 00081FE0 : size = 3 page/offs = 0x00081/0xFE0 inpgsz = 12 clearcnt = 2
Pagesplit @ 00081FEC : size=5 insts
Manual block @ 00081FEC : size = 5 page/offs = 0x00081/0xFEC inpgsz = 20 clearcnt = 2
Reply
#4
PCSX2 settings? Plugin settings?

Try disabling any speedhack or gamefixes you may have enabled currently and try again from your last memcard save without using save states if you've been using them.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply
#5
heh I actually thought of doing that. I saved then loaded the game from the memcard instead of save state and it worked. Strange. I wouldn't know why that method worked lol
Reply
#6
When an error happens it's possible that the savestate will keep that error since it's already in memory, a memcard save however is clean since it has to process everything again and would only reproduce the same error if caused by something else like a specific emulation error or bad settings or something else.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply




Users browsing this thread: 1 Guest(s)