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Best way to config GSdx?
#1
Question 
Hi guys, I want to know how is best way to config GSdx plugin. My config is that in the picture. I have set 1680x1050 resolution, it's the native resolution of my monitor.
But when I set in that mode, graphic is better but with some ugly glitches like in Dragon Ball Tenkaichi 3, with double figure for some characters in battle screen.
When I set D3D internal res to native, general graphic quality is a little worst but there aren't glitches.
So, what are your suggestions?
I use pcsx2 r612 and GSdx 0.1.14 SSE41


Attached Files Thumbnail(s)
   
My PC: i5-3570K, 8 Gb DDR3, GTX295, Windows 7 Home Premium 64.
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#2
That's the 2 options you have.
Low res and kinda correct, or high res and buggy effects in some games. Tongue2
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#3
i would add Logarithmic Z, and check texture filtering again to make it greyed out, from what i've seen it fixes some small glitches Wink
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#4
Is impossible to add Logarithmic Z as you can see and I have already check Tex Filtering.
My PC: i5-3570K, 8 Gb DDR3, GTX295, Windows 7 Home Premium 64.
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#5
ah i didn't notice sorry, you can click again on the checkbox with the filtering though, making it automatic, at least in DX9 you can Wink

[Image: Clipboard02.jpg]
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#6
to be clear! i'm not asking!

It's not possible to check logarithmic Z on DX10, the option isn't selecionable, it's notorius that DX10 not suffer from " Z " issues like DX9, some games have problems with resolutions that differ from native one.
Black lines its the most commom problem that I encounter in some games, and I think it's will not change...

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I just said something like that Rama said, with more words...
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#7
There are many ways to configure GSdx DX10 version, aiming for good speeds:

1)Weak graphic card: D3D internal res set to native or 800x600 and no texture filtering.

2)Average graphic card like mine: D3D internal res around 1024x768~1280x800 with texture filtering

3)Powerful graphic card: D3D internal res higher than 1280X800 with texture filtering
[Image: pibjimh9rqzvk1yz5kl.jpg]

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#8
(02-27-2009, 02:09 PM)Gentleman Wrote: There are many ways to configure GSdx DX10 version, aiming for good speeds:

1)Weak graphic card: D3D internal res set to native or 800x600 and no texture filtering.

2)Average graphic card like mine: D3D internal res around 1024x768~1280x800 with texture filtering

3)Powerful graphic card: D3D internal res higher than 1280X800 with texture filtering


as you can see in the pic, I have not a great graphic in DBZ Tenkaichi 3 with 1680x1050 internal res, Texture Filtering checked and NLOPP checked grey There is also a "ghost" near Vegeta Laugh . I use GSdx 0.1.14 SSE41 and I have an 8800GTX. If I check "Native" without set any internal res, graphic look a bit worst but without glitches like the "ghost"


Attached Files Thumbnail(s)
   
My PC: i5-3570K, 8 Gb DDR3, GTX295, Windows 7 Home Premium 64.
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#9
Yeah Wink It's like this.. For average cards like mine(9600GT) there's a rule I follow.

For games too demanding I aim for D3D lower resolutions like 1024x768, to achieve better speeds. But for games that are not so demanding I set the D3D internal res to higher resolutions to get better graphics without losing speed. Smile
[Image: pibjimh9rqzvk1yz5kl.jpg]

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#10
For specific games of mine like mana khemia, soul calibur first ver., Ff vii DC, HAVe perfect picture on gsdx plugin with native res but will be worst if i set higher than native res.
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>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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