Blue lines among the text in Mortal Kombat Deadly Alliance
#1
I'm using the lastest version of PCSX2 and I have this error when playing Mortal Kombat Deadly Alliance.

I try using internal res and the problem still shows up.

Anyone knows how I can fix this?


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#2
What gsdx settings do you use?

Does software renderer (toggled by F9) solve the problem for you?
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#3
(01-09-2015, 10:11 PM)willkuer Wrote: What gsdx settings do you use?

Does software renderer (toggled by F9) solve the problem for you?

This are my settings, and yes, Software renderer solves the problem.


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#4
Holy moly, do you need all those hardware hacks my friend? How about turning off all HW hacks first; see if it fixes the issue.

Then try to use the "Or use Scaling" option instead of a custom resolution.

Tick Native first to see if hardware rendering breaks the game, then move up to the scaling options. The game might just up-render poorly.

Just thinking here, try ticking texture filter into a box (half tick).
Also try ticking "Allow 8-bit textures" off and then on.
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#5
Colored lines among text happens in several of my games in Hardware Mode; Need For Speed: Hot Pursuit 2 comes to my mind. The lines are going to stay unfortunately. Also, you have both FXAA and MSAA on, which I think is a bit overkill; this is just a suggestion, but just try one of them on (whichever one looks best on your game).
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#6
(01-09-2015, 11:59 PM)junknaut Wrote: Colored lines among text happens in several of my games in Hardware Mode; Need For Speed: Hot Pursuit 2 comes to my mind. The lines are going to stay unfortunately. Also, you have both FXAA and MSAA on, which I think is a bit overkill; this is just a suggestion, but just try one of them on (whichever one looks best on your game).

Not necessarily. Some games you just need to play with settings or the HW hacks. I know half tick texture filtering can fix text at the cost of 2D objects being unfiltered. Truly depends.
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#7
(01-09-2015, 11:31 PM)Bigbenn01 Wrote: Holy moly, do you need all those hardware hacks my friend? How about turning off all HW hacks first; see if it fixes the issue.

Didn't fix it.

(01-09-2015, 11:31 PM)Bigbenn01 Wrote: Then try to use the "Or use Scaling" option instead of a custom resolution.

Tick Native first to see if hardware rendering breaks the game, then move up to the scaling options. The game might just up-render poorly.

HW hacks off and Native fix it, x2 bring them back but at a minimum, 3x - 6x make it worst. HW hacks (MSAA) and native didn't fix it.

(01-09-2015, 11:31 PM)Bigbenn01 Wrote: Just thinking here, try ticking texture filter into a box (half tick).

Didn't fix it.

(01-09-2015, 11:31 PM)Bigbenn01 Wrote: Also try ticking "Allow 8-bit textures" off and then on.

Didn't fix it.

(01-09-2015, 11:59 PM)junknaut Wrote: Also, you have both FXAA and MSAA on, which I think is a bit overkill; this is just a suggestion, but just try one of them on (whichever one looks best on your game).

Strangely enough, I don't feel the impact of both activated...

I will stick to MSAA.
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#8
shader based anti-aliasing is pointless when you have msaa.

There is not way to fix those lines unless your at native resolution I guess.
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#9
Yup that's an up-render issue. Play with MSAA and x2 for minimal impact. MSAA at 4x should be fine for the 3D stuff.
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#10
Sounds like the text issue with many square enix games when using anything other then native. Sounds like you have to live with it if you want upscaled graphics.
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