I'll do a pgo build of GSdx in a sec. Nope, no SSS3 or SSE2 for now.
These take time to create, since some weird bug causes the final build to crash on many tries :/
Ok guys, no requests for new PGOs please. This is the one I'll do and publically make available
GSdx_SSE41_PGO_DX10.7z (Size: 309,02 KB / Downloads: 635)
If someone with a bit of free time on his hand wants to help us out here.
This is the offending bit of code in GSdx. Optimize it, and no one needs PGO's for BoF5 anymore
These take time to create, since some weird bug causes the final build to crash on many tries :/
Ok guys, no requests for new PGOs please. This is the one I'll do and publically make available
GSdx_SSE41_PGO_DX10.7z (Size: 309,02 KB / Downloads: 635)
Code:
for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w)
for(int x = 0; x < w; x++, sx += xinc, dx += xinc)
(m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW);
If someone with a bit of free time on his hand wants to help us out here.
This is the offending bit of code in GSdx. Optimize it, and no one needs PGO's for BoF5 anymore