05-19-2016, 07:47 PM
Using all releases until May's ones always gave normal real-time shadows with OpenGL render and enabling "Hardware depth" option in these games. Now, when Depth emulation enabled by default, I got weird glitches, no matter what other - Accurate date, Blending accuracy, Internal res - adjusted. I tried about ten of latest builds, and nothing changed to fix it.
Just see at these sceenshots:
sh3: http://screenshotcomparison.com/comparison/173341
sh4: http://screenshotcomparison.com/comparison/173344
Just see at these sceenshots:
sh3: http://screenshotcomparison.com/comparison/173341
sh4: http://screenshotcomparison.com/comparison/173344