08-18-2012, 03:54 PM
I tried again...See attached.
Budokai 3 Error
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08-18-2012, 07:26 PM
It isn't the same issue as the first post. In the first post it used the SW renderer, here it is the HW renderer.
Anyway, it doesn't seems to be a threading issue. Did the crash also appears on the SW renderer? Did the crash appears randomly or always in the same scene? PS: next time, can you use basic txt rather than .doc.
08-18-2012, 08:20 PM
My mistake...I used HW mode. No wonder why screen looked weird. Anyways, yes both SW and HW mode produce same message at the exact same scene everytime. For FFX-2 (my main test game) it is at the title screen when you choose to load your memory card game that it will immediately crash.
08-19-2012, 02:51 PM
Ok. I can reproduce it on my side. There is an issue with my hack to support multithreading. The opengl context is disabled for some operations which lead to the crash
08-19-2012, 03:09 PM
Gotcha, it is so much easier when you can reproduce it. Could you check r5381. It must be good now.
08-19-2012, 06:14 PM
Works perfectly right out of the box. Thanks!
08-20-2012, 06:07 AM
The only downside noted from playing on FFX-2 on the r-5381 is loss of FPS despite identical settings. Was getting mid 50's fps now to low-to-mid 40's fps. But at least it doesn't crash.
08-20-2012, 08:28 AM
Switching context is very costly but I don't have any better solution for the moment.
07-14-2013, 06:20 PM
Bumping the thread to help remind me how to do gdb backtrace without searching forever for the instructions.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user) CPU: Intel Pentium G3258 GPU: Nvidia GTX 650 Ti |
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