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/ [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]



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[Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
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hyakki Offline
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[Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
Game ID SLUS20152, CRC A32F7CD0
Tested using Pcsx2 r4920, and latest plugins (Gsdx SSE4 [DX10,hw,Native], Lilypad, spu2x)
Speedhacks, and manual gamefixes were completely disabled. (Automatic Gamefixes enabled, to skip the problematic movies)

While testing this game I found out it gets a black sky in both hardware and software mode for gsdx, so messing with settings I figured out setting the Emotion Engine to interpreter mode the sky will re-appear (see screen shots).


this screen shot is with EE set to interpreter mode (game looks almost perfect (there is still some gfx bugs but minor compared to normal) also takes a big fps hit)
[Image: cC2pH.jpg]

this is with the EE set to recompiler (default) (game is full speed but no sky)
[Image: yGvB8.jpg]
(This post was last modified: 10-04-2011 11:39 AM by hyakki.)
10-04-2011 11:33 AM
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refraction Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
Thanks for the report, we will look in to this Smile wierd ones can be fun ;p

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10-04-2011 11:38 AM
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andutrache Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
hmmm tried playing with the Clamping and/or Round modes?

Off-topic: Are you the hyakki from the JPCSP forum ? Smile

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10-04-2011 02:17 PM
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hyakki Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
(10-04-2011 02:17 PM)andutrache Wrote:  hmmm tried playing with the Clamping and/or Round modes?

Off-topic: Are you the hyakki from the JPCSP forum ? Smile

I walked through each clamp and round mode not much changed, the only option that had any noticeable effect was when the Emotion Engine was set to interpreter, since that eliminated the gs plugins as being the problem, I thought it was pretty safe to post a bug report Smile


off-topic
yeah same one.
I was testing Ace Combat X in Jpcsp, then I thought I'd retry my ps2 ac games with pcsx2 to see if anything has changed recently. Tongue
(This post was last modified: 10-04-2011 11:04 PM by hyakki.)
10-04-2011 10:59 PM
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andutrache Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
yep, good bug report Smile .

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10-05-2011 06:29 AM
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Linear Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
Oh my.... Just set Software GSDX renderer and activate mipmapping.
GFX in this game are allready fixed, but ghost planes and invincible planes are sill buggy.

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10-07-2011 10:53 AM
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hyakki Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
(10-07-2011 10:53 AM)Linear Wrote:  Oh my.... Just set Software GSDX renderer and activate mipmapping.
GFX in this game are allready fixed, but ghost planes and invincible planes are sill buggy.

Did you actually test this with ace combat 4? cause I Just tried it and it still has no sky (it does help distant textures though, but does nothing for the black sky), also weren't the invincible planes (and clipping bug) only in ace combat zero and 5?
GSdx: (Software) mipmapping is now disabled.
GSdx: (Software) mipmapping is now enabled.


btw also setting EE interpreter mode on ace combat 0 ,5 will also make clouds visible in those games.
(This post was last modified: 10-07-2011 12:22 PM by hyakki.)
10-07-2011 12:09 PM
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Linear Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
Strange - I never have such problems with sky. Even in hardware GSDX mode.
All Ace Combat series graphic is OK on my system and i using Software mode (fixes ground textures and shadows)
Even clouds are volumetric Smile So check your emu, settings and hardware.

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10-07-2011 12:47 PM
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rama Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
The game looks fine here too, with the exception of texture mipmapping glitches.
There's also the problem of flying through the ground though, so it's not really playable Tongue
10-07-2011 02:22 PM
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refraction Offline
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RE: [Bug Report] Ace Combat 4: Shattered Skies [ NTSC-U]
The game lacks all forms of collision detection it seems ;p

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10-07-2011 03:19 PM
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