(04-02-2011, 03:24 PM)refraction Wrote: Hmm well it is more likely to be a gsdx issue, i imagine the problem is the texture cache is growing to silly sizes, if not then it is in the emulator. The program i got you to run just lets windows allocate more than 1.5Gb of memory to that program, thus avoiding the problem
But I thought you said this wasn't an GSdx issue from your previous post ^^. Now I'm confused as to what is causing the crash or who or what to blame, pcsx2 or GSdx? All I know is that something is being overloaded lol, and that all i know. Any how, I trust that you will document this regarding to this issue? Let Gabest or Pcsx2 devs know about this, even though this problem might only be specifically targeted at ZOE 2.
ZOE 2 is the only game that I know of that can push pcsx2 and/or GSdx to its limit or breaking break which I've proven in this thread. It took 2.1 - 2.4 GB of ram to complete ONLY one level or stage, which takes around 10 - 15 mins to complete (depending on how one play). I dare anyone to name a game that can rival ZOE 2 wide ranges of epicness from being one of the tops demanding games (if not 2nd to none), to overwhelmingly knock out pcsx2/GSdx with a crash ^^