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[Bug Report] Destruction Derby Arenas PAL
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Eggtooth Offline
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Posts: 8
Joined: Jul 2009
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Post: #1
[Bug Report] Destruction Derby Arenas PAL
Pcsx2: SVN2791
EE/IOP:
-IOP: Recompiler (Same As EmotionEngine)
EE/FPU:
-Round Mode: Chop/Zero
Clamping Mode: Off
Flush To Zero- Yes
-Denormals are Zero- Yes
VUs:
- VU0- MicroVU Recompiler
- VU1- Same as VU0
Advanced Recompilers:
RoundMode:
-Chop/Zero
-Clamping: None
-Flush to Zero- Yes
-Denormals are Zero- Yes


Plugins used:
-Gsdx 0.1.16 HardWare, SoftWare, DirectX 10, DirectX9 (tried all)
-SPU2-X 1.4.0
Game fixes: Not used
Speed Hacks: Not Used but: Also tried with EE Cyclerate, VU Cycle Stealing and others

Problem Description: Textures, and Geometry bad, some of models are invisible, there are some flickering textures, game runs smooth, but it's unplayable because of graphics..


Screens:

I will post them soon, because i need to test another game.
(This post was last modified: 04-16-2010 11:49 PM by Eggtooth.)
04-16-2010 11:47 PM
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rama Offline
PCSX2 coder
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Posts: 5.989
Joined: Nov 2008
Location: Germany
Reputation: 77
Post: #2
RE: [Bug Report] Destruction Derby Arenas PAL
Already fixed in the latest SVN. Thanks for reporting anyway Smile
04-17-2010 12:43 AM
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