[Bug Report] Digimon Rumble Arena 2 (PAL)
#1
PC Details:
AMD Athlon 64 X2 Dual Core 4000+ 2.11GHz
2x 1GB RAM DDR2
Nvidia Geforce 8400GS 512MB
OS: Windows XP Service Pack 3

Emu details:
Version: 0.9.6 720
GFX plugin: GSdx 0.1.14
Sound Plugin: SPU2-X 1.1.0 (All options off)
PAD plugin: Lilypad 0.9.9
CD/DVD plugin: Linuz/Pg ISO 0.8.0
Speedhacks: none or X3 Cycle Rate, INTC, IOP, WaitCycles
Advanced settings: EERec Chop/Zero-None-Flush to Zero-Denormals are Zero
VURecs Chop/Zero-None-Flush to Zero-Denormals are Zero
Gamefixes: Digimon Rumble Arena 2
CPU settings: EERec, VU0rec, VU1rec, MTGS, frame limit


The problem is that half of the screen locks.


Attached Files Thumbnail(s)
   

Sponsored links

#2
.. and did you enable the gamefix?
#3
Try ZeroGs or GSdx software rendering.
#4
(03-14-2009, 02:22 PM)Krakatos Wrote: .. and did you enable the gamefix?

Yes.
Gamefixes: Digimon Rumble Arena 2

(03-14-2009, 02:44 PM)rama Wrote: Try ZeroGs or GSdx software rendering.

I didnĀ“t understand rendering in GSDX. Please, explain me.
#5
... and did you try ZeroGs or GSdx software rendering.? And the problem is still there?
#6
   
#7
Thank you for the explain. But the game is very slow. I will see when i have my new proccesor.
#8
I also used software rendering in DX10 with E8500@4GHZ. Game runs with 50 FPS PAL
[Image: 26293342.gif]




Users browsing this thread: 1 Guest(s)