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[Bug Report] Disgaea [PAL]
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Koji Offline
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Post: #11
RE: [Bug Report] Disgaea [PAL]
Latest GSDx has a scaling option, which is beautiful... I think he means that.

If you're using the GSDx from the beta package, make sure 8-bit textures option is turned off (it was turned on by default when it really shouldn't have been, that's been fixed in the newer versions)

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11-05-2009 02:42 PM
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Franpa Offline
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Post: #12
RE: [Bug Report] Disgaea [PAL]
Is the scaling option available for GSD10 Hardware? i don't see it... also the 8-bit textures option has no known effect on the game.
11-05-2009 02:46 PM
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Franpa Offline
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Post: #13
RE: [Bug Report] Disgaea [PAL]
I have a new computer and am using the 1888 beta and new March 2010 plugin package. Direct 3D 10 still has the underlined text artifact but this is resolved via Software rendering (which my new processor can handle for this game). Will this rendering bug be fixed any time soon? The graphics are just tons sharper (presumably because of the Scaler).

Also, Software rendering lets me assign 16 threads to the software rendering when my CPU can only handle 8 at any one time. (4 cores + HT).



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(This post was last modified: 03-18-2010 08:58 AM by Franpa. Edit Reason: N/A)
03-18-2010 08:43 AM
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Bositman Online
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Post: #14
RE: [Bug Report] Disgaea [PAL]
The text artifact you talk about IS caused by the scaler. When you run games at higher resolutions, which they were never intended to run to problems will arise and that will most probably always be the case. So you can either use the native res option and DX10 hardware mode or software mode if you can't live with it. This won't be fixed probably

Software renderer doesn't check how many threads your system has, it leaves the choice up to the user.

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03-18-2010 08:56 AM
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