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/ [Bug Report] Fate/stay night - Realta Nua [NTSC-J]



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[Bug Report] Fate/stay night - Realta Nua [NTSC-J]
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lower Offline
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Post: #1
[Bug Report] Fate/stay night - Realta Nua [NTSC-J]
First time to report bugs, please forgive me if not properly.

PCSX2 version: SVN version 5109

Options set to default
No Hack/Speed Hack enabled

Plugins:
GSdx 5111 (MSVC 16.00, SSE41) 0.1.16
LilyPad 5112 0.11.0
SPU2-X 5112 2.0.0
GSdx Settings:
D3D9(hardware, tried software mode too)
Native
Texture filtering, Logarithmic Z, Alpha correction

Description:
1.Some images are not rendered correctly, there are noise around their edges.
2.Effects looks weired and different from ps2.
3.Can't get through prologue. (crashed with: Vif1: Unknown VifCmd! [8])

Spec:
i7/3G ram/xp sp3

I recall rendering and effects were OK for a while around r4960, and not long before that prologue can be passed.
02-29-2012 06:56 PM
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Bositman Offline
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Post: #2
RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
Please test it with older builds from here: http://buildbot.orphis.net/pcsx2/
And report back the exact revision it started crashing, it will help alot

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02-29-2012 08:42 PM
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lower Offline
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RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(02-29-2012 08:42 PM)Bositman Wrote:  Please test it with older builds from here: http://buildbot.orphis.net/pcsx2/
And report back the exact revision it started crashing, it will help alot

Here is my test report:

4876 caused the early crash in prologue.
4942 fixed the weired effect and part of noise, still got some noise.
4962 reverted 4942, led to the current situation.
03-01-2012 09:55 AM
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refraction Offline
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Post: #4
RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(03-01-2012 09:55 AM)lower Wrote:  Here is my test report:

4876 caused the early crash in prologue.
4942 fixed the weired effect and part of noise, still got some noise.
4962 reverted 4942, led to the current situation.

wow a game 4942 actually fixed lol, might have to rethink that whole flushing thing.... Didnt think it actually helped anything!

Has the "noise" problem always existed?

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03-02-2012 12:15 PM
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lower Offline
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RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(03-02-2012 12:15 PM)refraction Wrote:  wow a game 4942 actually fixed lol, might have to rethink that whole flushing thing.... Didnt think it actually helped anything!

Has the "noise" problem always existed?

Yes, 4942 fixed noise around img edges, but whole blocks of noise still existed.
03-02-2012 03:37 PM
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rama Offline
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Post: #6
RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
4876 caused the early crash in prologue. << Was it perfect before that?
03-08-2012 04:25 PM
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lower Offline
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RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(03-08-2012 04:25 PM)rama Wrote:  4876 caused the early crash in prologue. << Was it perfect before that?

Not exactly.
In revs not long before 4876 warnings showed in the console, didn't cause any crash tho.

PS: I like Fantastic Children too Smile
(This post was last modified: 03-09-2012 05:10 AM by lower.)
03-09-2012 05:08 AM
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rama Offline
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RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(03-09-2012 05:08 AM)lower Wrote:  PS: I like Fantastic Children too Smile

No one knows this gem it seems. Must be from the bad title choice Tongue
03-09-2012 03:08 PM
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lower Offline
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RE: [Bug Report] Fate/stay night - Realta Nua [NTSC-J]
(03-09-2012 03:08 PM)rama Wrote:  No one knows this gem it seems. Must be from the bad title choice Tongue

Indeed. What a shame!Sad
03-10-2012 06:30 AM
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