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[Bug Report] Mortal Kombat Shaolin Monks (PAL) Textures Glitches and Speed up
#1
First and foremost: Hi, I'm new here, I barely speak english so I gonna try my best to explain myself. 
The PAL version of this game have two problems (at least it happened to me, because I saw some people who run this one with no problems). 
The first problem that I can see since the beginning is a speed up with no fps increment, anyway I can fix it putting the emulation preset to "6- mostly harmful", but I don't understand why it happens.  
BUT the big problem is when I come to the Wu-Shi Academy and the bar life and some textures like experience, life balls or some attacks animations by the Baraka's disciples crash. It's pretty annoying, most for the bar life, so I can't play. 
I really want to play the Pal version because of my language, spanish, if somebody can help me I gonna be very grateful. Thanks for the space, I gonna put some images of my trouble. 
(Oh, and sorry for my english) [Image: sxj9dw.png]

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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(03-13-2017, 11:13 AM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

CPU: Intel Core I7 - 4790 CPU @ 3.60 GHz
GPU: NVidia GeForce GTX 750
RAM: 8 GB
OS: Windows 10.1

Now I'm trying PCSX2 1.5.0 Build 1932 (Same error)

Here's my settings, I just changed some video settings. 
[Image: j11NTMe.jpg]

And as I said, I'm trying to play Mortal Kombat Shaolin Monks, the PAL version, from ISO.

Thanks.

Here's the content of the emulog.txt
PCSX2 1.5.0-20170313235728 - compiled on Mar 14 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 10586), 64-bit
Physical RAM     =  8131 MB
CPU name         =  Intel® Core™ i7-4790 CPU @ 3.60GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.598 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\GSdx32-SSE4.dll
Binding  PAD: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\LilyPad.dll
Binding SPU2: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\Spu2-X.dll
Binding CDVD: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\cdvdGigaherz.dll
Binding  USB: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\USBnull.dll
Binding   FW: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\FWnull.dll
Binding DEV9: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\plugins\DEV9null.dll
(GameDB) 9709 games on record (loaded in 136ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\lucas\Documents\PCSX2\Isos\Mortal Kombat - Shaolin Monks (Europe) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1642960 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.24;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.24;1) Game CRC = 0x3D02E0BF, EntryPoint = 0x0011C038
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.24;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.24;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.24;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Frame buffer size set to  640x1280 (1280x2560)
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\lucas\Desktop\pcsx2-v1.5.0-dev-1932-g559f64e-windows-x86\sstates\SLES-53524 (3D02E0BF).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Patches: No CRC found, using 00000000 instead.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#4
tried ogl renderer ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#5
Why have you enabled all them hw hacks in gsdx? You shouldn't need any of them.

Also do you get the errors when you don't have the PCSX2 preset set to "6 - Most Harmful"?
[Image: ref_sig_anim.gif]
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#6
Looks a bit similar to the older regression in Vector Units instruction delay code which was caused by one of refraction's changes. Maybe this one is a new regression caused by ref's commit to fix the older regression? Tongue

Also just to verify if it's either a core (or) GSdx issue, could you check if the issue persists in software mode?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
#7
(03-15-2017, 07:11 PM)ssakash Wrote: Looks a bit similar to the older regression in Vector Units instruction delay code which was caused by one of refraction's changes. Maybe this one is a new regression caused by ref's commit to fix the older regression? Tongue

Also just to verify if it's either a core (or) GSdx issue, could you check if the issue persists in software mode?

Mortal Kombat - Shaolin Monks (Europe) (En,Fr,De,Es,It).iso is the iso being used.... just saying, but I have seen this type of name giving more than once... and none in a legally obtained version.
#8
One can name his isos the way he wants.
No witch hunting please
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#9
(03-15-2017, 03:13 PM)jesalvein Wrote: tried ogl renderer ?

Yes, and the same issue.

(03-15-2017, 03:29 PM)refraction Wrote: Why have you enabled all them hw hacks in gsdx? You shouldn't need any of them.

Also do you get the errors when you don't have the PCSX2 preset set to "6 - Most Harmful"?

I have that hw hack because it fix some ghost and vertical lines issues in some games, like God of war 2 Pal. Anyway, when I deactivated them the bug persist.
The speed up stop when I put the preset 6, yes.
#10
(03-15-2017, 07:11 PM)ssakash Wrote: Looks a bit similar to the older regression in Vector Units instruction delay code which was caused by one of refraction's changes. Maybe this one is a new regression caused by ref's commit to fix the older regression? Tongue

Also just to verify if it's either a core (or) GSdx issue, could you check if the issue persists in software mode?

Yes, the issue persist in software mode (3D9, 3D11 and OpenGL)  Sad




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