Core -  [Bug Report] Onimusha 3: Demon Siege(NTSC-J)
#1
# PCSX2 version: Official v1.4.0 release and v1.5.0-20160812230206 (git)
# CPU options: EE/IOP and VUs defaults (test all clamping combinations)
# Plugins used: GSdx SSE4.1 and AVX (tested DX9/DX11/OpenGL both hardware and software), SPU2-X 2.0.0
# Description: The game runs fine on 60FPS until the player reaches the map where Samanosuke gets his first weapon, a double sword, where suddenly the frame rate drops to 1FPS. Console log window keep spitting out "Vif1: Unknown VifCmd!". This happens again after Jack is teleported to the mountains, where the cutscene also lags to 1FPS, and the cutscene freezes (but sound plays at normal speed) unless Delay VIF1 Stalls is active. The effect seems to be map-specific, since the lag only exist whenever the map is being rendered (so for example, calling the pause menu or save menu will stop the lag before they're closed)

Attached is the memcard with a save at the second problematic map - once the map is loaded it should experience the severe lag.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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