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[Bug Report] SpongeBob SquarePants in: Battle for Bikini Bottom [NTSC-U]
#1
PCSX2 version: PCSX2 1.3.0-20140921131851 (git revision g39491f7, filename pcsx2-v1.2.1-596-g39491f7-windows-x86.7z )

EE/IOP

EmotionEngine: Recompiler (EE cache not checked)
IOP: Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal

VUs

VU0: microVU Recompiler
VU1: microVU Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal

Plugins Used: gsdx with (avx), xpad, SPU2-X, tested with dx11 hardware/software

Description of the bug and of how to replicate it
1.Run pcsx2
2.Enable widescreen hacks
3.Select the game and fast or full boot

The game will crash as soon as you get past the bios

Emu log:
Code:
PCSX2 1.3.0-20140921131851  - compiled on Sep 21 2014
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build
7601), 64-bit
    Physical RAM     =  12170 MB
    CPU name         =  Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.792 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbae3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-593-
g47cafaa-windows-x86\plugins\GSdx32-AVX.dll
(pxActionEvent) (LoadSinglePluginEvent) The configured GS plugin file was not
found(LoadCorePlugins)

C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-593-g47cafaa-
windows-x86\plugins\GSdx32-AVX.dll
(GameDB) 9653 games on record (loaded in 165ms)
Bios Found: USA     v01.50(28/12/2000)  Console
[wx] Failed to load shared library 'C:\Users\Levi and Briamn\Games\Emulation
\pcsx2\pcsx2-v1.2.1-596-g39491f7-windows-x86\plugins\DEV9ghzdrk.dll' (error 126:
the specified module could not be found.)
Path: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-g39491f7-
windows-x86\plugins\DEV9ghzdrk.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-
v1.2.1-596-g39491f7-windows-x86\plugins\DEV9ghzdrk.dll
[wx] Failed to load shared library 'C:\Users\Levi and Briamn\Games\Emulation
\pcsx2\pcsx2-v1.2.1-596-g39491f7-windows-x86\plugins\GSdx32-AVX2.dll' (error -
1073741795: unknown error c000001d)
Path: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-g39491f7-
windows-x86\plugins\GSdx32-AVX2.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-
v1.2.1-596-g39491f7-windows-x86\plugins\GSdx32-AVX2.dll

Loading plugins...
    Binding   GS: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\GSdx32-AVX.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\LilyPad.dll
    Binding SPU2: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\SPU2-X.dll
    Binding CDVD: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\USBnull.dll
    Binding   FW: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\FWnull.dll
    Binding DEV9: C:\Users\Levi and Briamn\Games\Emulation\pcsx2\pcsx2-v1.2.1-596-
g39491f7-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Sound Blaster Recon3Di)' (Windows DirectSound)
*** Device 2: 'Speakers (Sound Blaster Recon3Di)' (Windows WASAPI)
*** Device 3: 'Speakers (Malcolm Lineout/Headphone)' (Windows WDM-KS)
    Opening CDVD
OK: Gzip quick access index read from disk: 'C:\Users\Levi and Briamn\Games\Emulation\roms
\playstation 2\SpongeBob SquarePants - Battle for Bikini Bottom.iso.gz.pindex.tmp'
isoFile open ok: C:\Users\Levi and Briamn\Games\Emulation\roms\playstation 2
\SpongeBob SquarePants - Battle for Bikini Bottom.iso.gz
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (605504 sectors)
gunzip: chunk #  295-10 : 2.75 MB - 11 ms
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\Levi and Briamn\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Levi and Briamn\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.50(28/12/2000)  Devel
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.42, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-1228, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20030520-144137,PS20150AD20001228.conf,PS20150AD20001228+100.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (342:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 May 11 2000 18:08:48
  CPUID=2e20, BoardID=0, ROMGEN=2000-1228, 32M



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c234 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48278
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48278
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48278
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48278
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48278
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48278
open fd = 2
open name rom0:TZLIST flag 1 data 48278
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom1:DVDID flag 1 data 48278
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.80;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
gunzip: chunk #  247- 5 : 1.50 MB - 12 ms
found 0 symbols
ELF (cdrom0:\SLUS_206.80;1) Game CRC = 0xFD7EEE96, EntryPoint = 0x00100008
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48278
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003d6f0 ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Loading patch 'FD7EEE96.pnach' from archive 'C:\Users\Levi and Briamn\Games\Emulation\pcsx2
\pcsx2-v1.2.1-596-g39491f7-windows-x86\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
(Wide Screen Cheats DB) Patches Loaded: 13
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44278
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.80;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.80;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_206.80;1
0 00100000 0040f200 .................................................................
Loaded, cdrom0:¥SLUS_206.80;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
(UpdateVSyncRate) Mode Changed to Progressive Scan.
(UpdateVSyncRate) FPS Limit Changed : 60.00 fps
sce_fileio: unrecognized code ff
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
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#2
What if you dont use a widescreen hack ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(09-21-2014, 04:36 PM)jesalvein Wrote: What if you dont use a widescreen hack ?

The game will run as normal but I would asume the hack was made for the game and should work
Reply
#4
Sure.
But it invalidates the bug report, then.
Moved to general discussion
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
My mistake then I thought hacks only refered to speed hacks
Reply




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