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[Bug Report] Valkyrie Profile 2 [NTSC]
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rama Offline
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Post: #11
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
Yeah, the "fixed" code worked on my own test programs, but failed on cotton's.
Still thinking of a solution to test for all fpu problems in one test program Tongue
12-14-2008 01:11 AM
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tiku Offline
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Post: #12
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
Any progress or idea with this issue?

(I LOVE Tri Ace games xD)
12-17-2008 09:59 PM
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rama Offline
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Post: #13
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
FPU is nice now, but applying the same tricks on VU is very much harder :/
12-17-2008 11:13 PM
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rama Offline
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Post: #14
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
Hmm, is it this here? :

void _vuADDi(VURegs * VU) {
VECTOR * dst;
SysPrintf("addi");
if (_Fd_ == 0) dst = &RDzero;
else dst = &VU->VF[_Fd_];

if (_X){ dst->i.x = VU_MACx_UPDATE(VU, vuDouble(VU->VF[_Fs_].i.x) + vuDouble(VU->VI[REG_I].UL));} else VU_MACx_CLEAR(VU);
if (_Y){ dst->i.y = VU_MACy_UPDATE(VU, vuDouble(VU->VF[_Fs_].i.y) + vuDouble(VU->VI[REG_I].UL));} else VU_MACy_CLEAR(VU);
if (_Z){ dst->i.z = VU_MACz_UPDATE(VU, vuDouble(VU->VF[_Fs_].i.z) + vuDouble(VU->VI[REG_I].UL));} else VU_MACz_CLEAR(VU);
if (_W){ dst->i.w = VU_MACw_UPDATE(VU, vuDouble(VU->VF[_Fs_].i.w) + vuDouble(VU->VI[REG_I].UL));} else VU_MACw_CLEAR(VU);
VU_STAT_UPDATE(VU);
}

The game calls it 4 times, then vmhacks.
(This post was last modified: 01-04-2009 09:42 AM by rama. Edit Reason: )
01-04-2009 09:42 AM
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tiku Offline
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Post: #15
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
Woah, i see a light here xD

(hype increasing ;P)
01-04-2009 05:36 PM
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Meth Offline
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Post: #16
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
So does the game run properly with this hack or does it merely enable it to get past the initial error? ;o
And where does one slap that bit of code Rama?
Cheers ^_^
01-10-2009 09:26 PM
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Krakatos Offline
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Post: #17
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
No it doesn't. No it's not a hack. No, you'll have to wait...
01-11-2009 01:31 AM
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cottonvibes Offline
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Post: #18
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
(12-12-2008 02:07 PM)Krakatos Wrote:  # Playground version: official playground release 1.0.0395
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 0.1.12 or zerogs 0.9.6, spu2ghz 1.9.0 or zerospu 0.46
# Description: Game will hang before booting. No setting or plugin is known to fix it. No version of Playground nor official pcsx2 is known to solve this problem. the game is simply unplayable.
No need to attach screenshots or memcards obviously since the gae does not boot.

try revision 626 rofl Laugh
http://code.google.com/p/pcsx2-playgroun...tail?r=626

now this thread can actually be used for in-game problems Laugh
01-23-2009 06:57 AM
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Krakatos Offline
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Post: #19
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
Let's make this very clear now. I had to delete a post. No bug reports with hacks on.
01-24-2009 07:22 PM
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GSSoares Offline
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Post: #20
RE: [Bug Report] Valkyrie Profile 2 [NTSC]
I'm really sorry,
I forget iop hack enalbed, I will try again later and see if i got the same thing

=/

C2D E8400 | P5N-E SLI |2x1024 DDR2 800Mhz Corsair XMS2 4-4-4-12 | XFX 8600GT | Seagate SATA2 250 GB | Thermaltake Purepower 500W
01-24-2009 08:02 PM
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