[Bug Report] Wild Arms Alter Code: F (NTSC/U)
#1
# Pcsx2 version: 1972 SVN or 1888 beta
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 1.15 SVN 2006 DX10 hardware mode, native resolution, also tested older GSDX svns and ZEGO GS plugin... no difference.
spu2ghz 1.9.0 or zerospu 0.46
# There are strange triangle black glitches or missing geometry as you know it.


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#2
Did you tried enabling/disabling Logarithmic Z from GSdx
#3
Nah it is a PCSX2 bug, I thought there was a report already for it but couldnt find it tho Tongue

Using microVU in the beta could help but I doubt it.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
#4
This is a VIF unpack bug, somewhere in our SSE code for that.
If SSE unpacks are off, the game is fixed (but framerate halved Tongue2 ).
#5
(10-15-2009, 10:33 PM)vsub Wrote: Did you tried enabling/disabling Logarithmic Z from GSdx

Yes, no effect. And besides I am using DX10 mode, there is no option to enable and disable Z Logaritmic there but, I have tested DX9 mode too and Zergo GS. It`s the same. (GSDX all modes software, hardware etc). I forgot to tell that I am not using speed hacks and all my advanced are set on defaults.
#6
Fixed in Pcsx2 r2371 newvif
#7
as of r2449 new Vif is on by default
so this bug is fixed
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#8
GREAT! Thank you PCSX2 TEAM!
#9
ive been playin this eversince the first time the new VIF was implemented nice one
My New PC
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#10
Good to know Smile Moving to resolved then
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