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[Bug report] Metal Gear Solid 3 [PAL]
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Uff Offline
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Post: #1
[Bug report] Metal Gear Solid 3 [PAL]
Hi! I signed up because I wanted to report my experience with MGS3 (standard version) and PCSX2. I read that this is one of the most difficult game to emulate and I can say it's true, so I would like to know if my problem is a common bug or not.

# PCSX2 version: Official Beta 1888, Official v0.9.6 release
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on
# Plugins used: GSdx 0.1.15 (hardware, dx9, dx10), SPU2-X 1.2.0
# Description: the game runs fine if I set native resolution (it often slows down, but I can improve that with overclock), but crashes every time a new zone is loaded if I choose a differen resolution (like 1600x900, in order to have a much improved graphic). It often crashes in the same scene too. Water always gives problems (see image).
#Happens with EE Sync Hack on Default Cycle, Misc Hacks with INTC on & off, VU Hack with status flag on on & off.

My PC:
Win XP SP3 32 bit, Win 7 64 bit
E8400 overclocked at 3,73 Ghz
4 Gb DDR2 800 Mhz
GeForce 285 GTX
Drivers: 195.65 on XP, 196.21 on 7
The game is loaded from the ISO I did from the original PAL version of the game and I'm running it in Italian. I've also tried the new plugins released few days ago, but with no luck.

[Image: snakewater.th.jpg]

Should you need more informations, please let me know: I hope I wrote everything you need.
(This post was last modified: 03-25-2010 10:27 PM by Uff.)
03-25-2010 10:17 PM
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Uff Offline
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Post: #2
RE: [Bug report] Metal Gear Solid 3 [PAL]
No suggestions at all? Sad
04-02-2010 12:53 PM
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prafull Offline
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Post: #3
RE: [Bug report] Metal Gear Solid 3 [PAL]
Water problem is a known problem with the game. It should look ok with software mode.

Crashes in some areas using higher internal resolution is also a gsdx bug so you will have to use native resolution.
(This post was last modified: 04-02-2010 06:42 PM by prafull.)
04-02-2010 06:40 PM
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Uff Offline
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Post: #4
RE: [Bug report] Metal Gear Solid 3 [PAL]
Thanks for the reply. At least now I know it's normal to have these bugs. Smile
(This post was last modified: 04-20-2010 07:34 PM by Uff.)
04-02-2010 09:03 PM
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andres_ak47 Offline
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Post: #5
RE: [Bug report] Metal Gear Solid 3 [PAL]
(04-02-2010 09:03 PM)Uff Wrote:  Thanks for the reply. At least now I know it's normal to have these bus. Smile

but it goes too slow in sofware mode for me althoug it looks better.
04-19-2010 07:45 PM
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Uff Offline
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Post: #6
RE: [Bug report] Metal Gear Solid 3 [PAL]
I would like to update the situation of this problem: thanks to the 0.97 version now I can run at a higher res than native without having crashes. Happy
06-02-2010 09:48 PM
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carnage Offline
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Post: #7
RE: [Bug report] Metal Gear Solid 3 [PAL]
well completed on pcsx2 my fps was 50-60, but only lag place is water, still game is possible to complete, most of game parts are working without lag, just sometimes fps drops
06-19-2010 09:55 PM
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sevenRA1 Offline
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Post: #8
RE: [Bug report] Metal Gear Solid 3 [PAL]
hi,
i got blue graphic Errors. Is that normal or is my graphiccard broken?
http://s5.directupload.net/file/d/2200/99qbe25p_png.htm

My System
Win7 32bit
Radeon PCS+ HD5700 1gb
AMD Phenom x4 955 3.2Ghz
4gb ddr3

I tested with 0.9.7 and 9.6.
Same problems with both versions
(This post was last modified: 06-24-2010 01:14 PM by sevenRA1.)
06-24-2010 01:13 PM
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tohdom Offline
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Post: #9
RE: [Bug report] Metal Gear Solid 3 [PAL]
do you have it all the time? try to change pcsx2 settings.
I had this blue thing too, but either it was only few scenes or i experimented with settings a bit, i dont remember for sure.

Phenom II X4 940 3 Ghz / 8 gb RAM 800 / Geforce GTX 460 / win7 64
06-24-2010 01:59 PM
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refraction Online
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Post: #10
RE: [Bug report] Metal Gear Solid 3 [PAL]
hmm, are you using an old version of gsdx or something? you could also try doing a full boot.

failing that it might mean your version isnt recognised by the graphics plugin and doesnt disable the post processing, in which case there's nothing you can do

[Image: ref_sig_anim.gif]
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06-24-2010 02:29 PM
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