[Bug report]Onimusha 3 NTSC (crash after 2nd bridge in sewers)
#1
Okay I hope I am posting right, I have a crash it happened 3 times in a row tested from save state and normal save. When you get to the 2nd bridge you let down in the sewers after you let it down it crashes a couple seconds after it. I'm running DX11 hardware mode at 4X native, tried software mode and it did not crash.


=======================
Phenom x4 black
8GB DDR3 1333 ramm
Nivida GTX 760 2GB

=======================

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\EMU-NEW\EMU\PCSX2\plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\EMU-NEW\EMU\PCSX2\plugins\lilypad-r5875.dll
Binding SPU2: D:\EMU-NEW\EMU\PCSX2\plugins\spu2-x-r5875.dll
Binding CDVD: D:\EMU-NEW\EMU\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: D:\EMU-NEW\EMU\PCSX2\plugins\USBnull.dll
Binding FW: D:\EMU-NEW\EMU\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\EMU-NEW\EMU\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 236ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (VIA High Definition Audio)' (Windows DirectSound)
*** Device 2: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows DirectSound)
*** Device 3: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows DirectSound)
*** Device 4: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 5: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows WASAPI)
*** Device 6: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows WASAPI)
*** Device 7: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 8: 'Speakers (VIA High Definition Audio)' (Windows WASAPI)
*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
*** Device 10: 'SPDIF Out (HD Audio digital out)' (Windows WDM-KS)
*** Device 11: 'Output (HD Audio HDMI out)' (Windows WDM-KS)
*** Device 12: 'Speakers (VIA HD Audio Output)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\CodeBreaker v10 - SpkLeader.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (612048 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd001.ps2
McdSlot 1: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC
ELF (cdrom0:\SLUS_203.44;1) Game CRC = 0x5207CCA3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.44;1
0 01000000 0038363a .........................................................
Loaded, cdrom0:¥SLUS_203.44;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:CDVDFSV args 0 arg
loadmodule: id 29, ret 1
deldrv device name firesux
adddrv device addr 70e00
loadmodule: fname firesux0:cmx.irx args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname ee0:008320C0_000052AC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 31, ret 0
loadmodule: fname ee:00867BC0_00001ECC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 32, ret 1
loadmodule: fname ee:00869AC0_000027AD args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id -200, ret 1
HotSwapping to new ISO src image!
Closing CDVD
Opening plugins...
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\Onimusha 3 [NTSC] PS2.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2287040 sectors)
Plugins opened successfully.
WARNING: SleepTread KE_CAN_NOT_WAIT
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.94;1) Game CRC = 0x6BF11378, EntryPoint = 0x00100008
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DS2O_S1.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRV.IRX;1 args 43 arg 0x1FFFF
snddrv:
snddrv: *-*-* Capcom RD2 Sound Driver for PS2(HD) by A.Kazaoka *-*-* ver 1.60.
snddrv: date: Dec 12 2003 19:46:32
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥CRI_ADXI.IRX;1 args 39 arg thpri=39
CRI ADX Driver Ver.9.10a(Dec 4 2003 18:55:57)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 1
loadmodule: id 37, ret 2
DVCI: "¥IMAGE.AFS" found.
DVCI: Total 1 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0011e700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0015f800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00160100
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
[07:08:26.896] Auto-ejecting memcard [port:0, slot:0]
[07:08:27.607] Re-inserting auto-ejected memcard [port:0, slot:0]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Reply

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#2
Maybe hardware mode didnt compatable or maybe something wrong with your iso! But game is playable in software mode! If you want to put bug report (btw i dont see it is bug or something) then put a valid bug report !
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
Reply
#3
(02-20-2014, 03:22 PM)ZippyDSMlee Wrote: Okay I hope I am posting right, I have a crash it happened 3 times in a row tested from save state and normal save. When you get to the 2nd bridge you let down in the sewers after you let it down it crashes a couple seconds after it. I'm running DX11 hardware mode at 4X native, tried software mode and it did not crash.


=======================
Phenom x4 black
8GB DDR3 1333 ramm
Nivida GTX 760 2GB

=======================

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\EMU-NEW\EMU\PCSX2\plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\EMU-NEW\EMU\PCSX2\plugins\lilypad-r5875.dll
Binding SPU2: D:\EMU-NEW\EMU\PCSX2\plugins\spu2-x-r5875.dll
Binding CDVD: D:\EMU-NEW\EMU\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: D:\EMU-NEW\EMU\PCSX2\plugins\USBnull.dll
Binding FW: D:\EMU-NEW\EMU\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\EMU-NEW\EMU\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 236ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (VIA High Definition Audio)' (Windows DirectSound)
*** Device 2: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows DirectSound)
*** Device 3: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows DirectSound)
*** Device 4: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 5: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows WASAPI)
*** Device 6: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows WASAPI)
*** Device 7: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 8: 'Speakers (VIA High Definition Audio)' (Windows WASAPI)
*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
*** Device 10: 'SPDIF Out (HD Audio digital out)' (Windows WDM-KS)
*** Device 11: 'Output (HD Audio HDMI out)' (Windows WDM-KS)
*** Device 12: 'Speakers (VIA HD Audio Output)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\CodeBreaker v10 - SpkLeader.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (612048 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd001.ps2
McdSlot 1: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC
ELF (cdrom0:\SLUS_203.44;1) Game CRC = 0x5207CCA3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.44;1
0 01000000 0038363a .........................................................
Loaded, cdrom0:¥SLUS_203.44;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:CDVDFSV args 0 arg
loadmodule: id 29, ret 1
deldrv device name firesux
adddrv device addr 70e00
loadmodule: fname firesux0:cmx.irx args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname ee0:008320C0_000052AC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 31, ret 0
loadmodule: fname ee:00867BC0_00001ECC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 32, ret 1
loadmodule: fname ee:00869AC0_000027AD args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id -200, ret 1
HotSwapping to new ISO src image!
Closing CDVD
Opening plugins...
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\Onimusha 3 [NTSC] PS2.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2287040 sectors)
Plugins opened successfully.
WARNING: SleepTread KE_CAN_NOT_WAIT
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.94;1) Game CRC = 0x6BF11378, EntryPoint = 0x00100008
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DS2O_S1.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRV.IRX;1 args 43 arg 0x1FFFF
snddrv:
snddrv: *-*-* Capcom RD2 Sound Driver for PS2(HD) by A.Kazaoka *-*-* ver 1.60.
snddrv: date: Dec 12 2003 19:46:32
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥CRI_ADXI.IRX;1 args 39 arg thpri=39
CRI ADX Driver Ver.9.10a(Dec 4 2003 18:55:57)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 1
loadmodule: id 37, ret 2
DVCI: "¥IMAGE.AFS" found.
DVCI: Total 1 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0011e700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0015f800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00160100
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
[07:08:26.896] Auto-ejecting memcard [port:0, slot:0]
[07:08:27.607] Re-inserting auto-ejected memcard [port:0, slot:0]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2

If it works in software mode, then this is not a valid bug report.
Lenovo Y50-70 Gaming Laptop
Intel Core i7-4720HQ @ 2.6Ghz - 3.6Ghz Quad Core
Nvidia GTX 960M 4GB
8GB DDR3 Ram
15.6'' Full HD 1920 x 1080 IPS
Windows 10 64 Bit
---
Intel Core i5 4670 @ 3.4Ghz
Gigabyte H81M
Gigabyte Radeon R9 280X 3GB
8GB DDR 3 Ram
1TB WD Black
Windows 10 64 Bit
Phillips 23.6" 1920x1080 IPS
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