Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bus errror, Can Someone Help?
#1
Hello,

After some fixes, and bug work outs; I finally got the emulator to work...But for like THREE SECONDS!!!!! Then I get this bus error!

** (<unknown>:4435): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Games/Disgaea/Disgaea.ISO 0
detected blocksize = 2048
isoOpen: /Games/Disgaea/Disgaea.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 603952
type = 2
ZeroGS: creating
ZeroGS: 102 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-apwqOJ/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: Disabling MRT depth writing
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: zerogs.cpp:3171: gl error 0x500
ZeroGS: zerogs.cpp:3175: gl error 0x500
ZeroGS: zerogs.cpp:3194: gl error 0x500
ZeroGS: zerogs.cpp:3278: gl error 0x500
ZeroGS: zerogs.cpp:3301: gl error 0x500
ZeroGS: zerogs.cpp:3338: gl error 0x500
ZeroGS: zerogs.cpp:3416: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2567: gl error 0x500
ZeroGS: zerogs.cpp:2605: gl error 0x500
ZeroGS: targets.cpp:1105: gl error 0x500
ZeroGS: targets.cpp:113: gl error 0x500
Bus error
logout


Ugh.....Can anyone help me with this issue? I will forever be in your debt, thanks!

Sponsored links

#2
One thread is enough: http://forums.pcsx2.net/thread-8428.html
Closed
[Image: newsig.jpg]




Users browsing this thread: 1 Guest(s)