CPU upgrade
#11
Yes to the extremes ultra giga fun.
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#12
Run in software mode and set SW render threads to 6, and you should run things pretty quick on your 8 core as well as having more accurate emulation(less bugs).
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#13
Does it use any more cores than 2 then? Blink
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#14
(07-01-2009, 03:06 PM)Aemony Wrote: Does it use any more cores than 2 then? Blink

software mode does
CPU Core [email protected] | GPU Nvidia Geforce GTX 570 | RAM 8GB DDR-3 1600MHz CL9 | OS Win7 Ultimate (x64) SP1
EMU PCSX2 v1.1.0 r5645 | GS GSdx SSE4 r5632 | SPU2 SPU2-X r5559 | PAD LilyPad r5403 | CDVD cdvdGigaherz r5403
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#15
Yes, software mode is more stable, but the image is ... erk.
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#16
That's what AA is for! And while I only got as far as into the menu in SSX 3 with 4 threads I didn't notice any indications that the image was "erkish" to me. That was with AA enabled. PCSX2 crashed before I got into the game itself however Tongue
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#17
However, GSDX D3D Software not good at 3D Games. well it's worked best for 2D Games already regardless of speed. Can overclock Dual-core reaching the same goal more-cores sw threads done somehow.

My PC is a dedicated PS2 Gaming machine, I would like persist on E8600 3.33Ghz, cuz I won't overclock much during my lifespan.
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
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#18
Depending on the frequenzy of the CPU, seeing as a quad core @ 3GHz with 4x sw threads will always perform better than a dual core @ 3GHz and 2x sw threads. So to gain enough speed on dual core you'll have to at least OC it so it's quite a bit faster than the quad core counterpart.

However with a strong graphic card and sticking with only the playable games you can enjoy the games so much more. Especially if you set a custom resolution higher than that ugly native.
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#19
(07-01-2009, 05:05 PM)Aemony Wrote: ... a custom resolution higher than that ugly native.

most of PS2 games have low resolution approaches 640 by 480, lead me using CRT with 640 by 480 to match and play. For sure for most of 2D games, no fuzzy magnified image comes out.

Both higher resolution and internal res of GSDX worked together for producing awesome PS2 3D Games image.
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
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#20
(07-01-2009, 06:06 PM)pcsx2fan Wrote: ... using CRT with 640 by 480 ...

Is someone still using CRT in this day and age? Blink
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