Champions: Return To Arm FPS Issues
#11
(06-14-2013, 01:05 AM)||dav1de|| Wrote: Baldur's Gate and Champions of Norrath aren't playable in hardware mode due to rendering problem (half screen missing).

dx11 is faster than dx9 in software mode

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#12
(06-14-2013, 01:31 PM)billyash Wrote: dx11 is faster than dx9 in software mode

His point was in reference to you saying to select the 650ti. GPU doesnt matter in software mode.
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SSD: 250GB | HDD: 2TB | GPU: MSI GTX 970 4G Gaming
#13
Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered?
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
#14
(06-14-2013, 05:23 PM)nstgc Wrote: Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered?

If you find a way to implement snowblind engine in gsdc hardware mode, feel free to bring your dev skills to the project. But since it took quite a long time to make pcsc2 able to render them in software mode, i guess you have an idea of the amount of work it requires...
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#15
So fundamentally overly difficult. That's unfortunate.
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
#16
If anyone is still having issues with this, I had great results by turning on constant frame skipping and setting 'frames to draw' to 8 and 'frames to skip' to 2. Went from 30-40 fps to a constant 60 with very little change graphically. Im on software mode (OpenGL) and I have only the recommended speedhacks on except my EE cyclerate is at 0.
#17
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