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Champions of Norrath won't start
#1
Hey Guys,

i got a Problem with Champions of Norrath, i just installed PCSX2 1.4 with europe Bios 2.20.
I watched some tutorials, configured some stuff and selected the ISO to play.
When i start the ISO a "Lagging" Playstation 2 Logo appears with the sound and disappears like it should, normally as i know it from my old Playstation this is the moment when the game is about to run, but i only get a black screen and nothing happened.
I googled and checked the stickys in this forum but unforunetily my english is not that good and i couldn't find any fixes for my problem, so it would be awesome if you could explain a bit "easier" for me if you know what i mean, hope you guys can help me!

My PC:
i7-6700k
16GB DDR4
GTX 1070 8GB
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#2
Boot using fast boot NOT full boot.
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#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
When i use fast boot not even the PS2 logo appears.



PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
    Physical RAM     =  16317 MB
    CPU name         =  Intel® Core™ i7-6700K CPU @ 4.00GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  4.006 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\Programme (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.14393
    Binding  PAD: D:\Programme (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: D:\Programme (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: D:\Programme (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: D:\Programme (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: D:\Programme (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: D:\Programme (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 119ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.14393
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\noCereals\Desktop\Champions of Norrath (Europe) (En,Fr,De).iso
    Image type  = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x001fb230
 * CDVD Disk Open: DVD, Double layer:
 * * Track 1: Data (Mode 1) (4161600 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\noCereals\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\noCereals\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDIDE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDVERE flag 1 data 4aa78
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_523.25;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Frame buffer size set to  640x512 (5120x4096)
ELF (cdrom0:\SLES_523.25;1) Game CRC = 0x75D86958, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_523.25;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLES_523.25
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_523.25;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_523.25;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_523.25;1
1 00100000 002325f8 ....................................
2 00332600 001674fc .......................
3 008fe35c 00000058 .
5 01e00000 00118200 ...................
Loaded, cdrom0:¥SLES_523.25;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
CON MAIN!
CON INIT!
stack size=262144
INIT SIF
BOOTING IOP!
a
b
c
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
d
IOP HAS BOOTED!
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
load iop module 'cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥PADMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 30, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥HELLO.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥HELLO.IRX;1 args 0 arg
starto
loadmodule: id 33, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥USBD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.1.0)
loadmodule: id 34, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGKBM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGKBM.IRX;1 args 0 arg
Lgkbm version 1.06.001 (1.06.001)(built on Sep  3 2003 at 18:00:44)
    * thread priority 64
loadmodule: id 35, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGAUD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGAUD.IRX;1 args 15 arg maxstream=1280
lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58
    * thread priority 48
    * RPC server with max stream size: 1280 bytes
loadmodule: id 36, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥DEV9.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 37, ret 1
load iop module 'cdrom0:¥BG¥0MOD¥NETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥NETCNF.IRX;1 args 94 arg icon=cdrom0:¥CONF¥NETICON¥JAPANESE¥SYS_NET.ICO
loadmodule: id 38, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INET.IRX;1 args 9 arg mem=64KB
INET (Version 2.1.0) DEBUG REMOVABLE
inet: mem=64KB thpri=48 thstack=8192
inet: debug=0x0 &debug=d4a60 &free_{size,min}=d4be4,d4be8
loadmodule: id 39, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INETCTL.IRX;1 args 20 arg -no_auto
loadmodule: id 40, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥LIBNET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBNET.IRX;1 args 0 arg
loadmodule: id 42, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 43, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 44, ret 2
libpad: pad port is already open [0][4]
preCD IOP 834k 834k
Stream Buffer 1Bank 26624byte 3banks 79872byte used
postCD IOP 752k 752k
preSound IOP 752k 752k
a
b
c
d
e
maxSize=744k
tot=446464 maxSize=762368
made 1 allocations
0: 1123840 307200
1: 1435136 4096
2: 1443328 122880
postSound IOP 308k 308k
postInit IOP 308k 308k
e
postMC 308k 308k
Frame buffer size set to  1024x1024 (8192x8192)
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
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#5
does it load correctly on your PS2 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
(03-10-2017, 05:39 PM)jesalvein Wrote: does it load correctly on your PS2 ?

What do you mean?
Reply
#7
if you pop it in your PS2 console and boot it. does the game work ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
(03-10-2017, 05:52 PM)jesalvein Wrote: if you pop it in your PS2 console and boot it. does the game work ?

I don't have a TV to connect my PS2 to and also the ISO is about 8GB, are there any CDs this big? lol
Reply
#9
Yes there are, Rouge galaxy and Champions of norrath are dual layered games. are you using it by mounting it or selecting it as ISO

Edit: Setting my USA copy as a mounted disc boots up. so its either the Eur version, your rip, or your settings, Try the latest GIT and mounting the game.
[Image: dy6224-5.png]
Reply
#10
(03-10-2017, 08:17 PM)rikimaruaxu Wrote: Yes there are, Rouge galaxy and Champions of norrath are dual layered games. are you using it by mounting it or selecting it as ISO

Edit: Setting my USA copy as a mounted disc boots up. so its either the Eur version, your rip, or your settings, Try the latest GIT and mounting the game.

I selected it as ISO in PCSX2, now i mounted the ISO with Daemon Tools and selected the drive and it is still the same thing.
What does GIT mean?
That's btw how it looks like Link
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