Clock Tower 3 [SLUS 20633] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=274E5444;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5754- Windows
GSdx r5752 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5692
USBnull Driver 0.7.0 r5684
SPU2-X 2.0.0 r5733
DEV9null Driver 0.5.0 r5684
FWnull Driver 0.7.0 r5684
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Game Runs well at almost 200% speed.

Bugs:

N/A

Status
Playable
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#3
PC Specs:

CPU: Intel Core i5 2500k @ 4.2Ghz
GPU: Nvidia GTX 980

Build Description: PCSX2-v1.5.0-dev-44- (git) (2016-1-09) - Windows
If other please specify: N/A

BIOS Used: USA v2.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
N/A

Gamefixes Used:
Automatic Gamefixes

Amount of testing done (little/medium/much/completed-game): Completed

Comments:
Runs great in both hardware and software modes




Bugs:

Software
N/A


Directx
Cutscenes are a little darker then usual. Solution - use software mode to correct this.
Also switching back to hardware mode will cause the cutscenes to flicker when they didn't before.



OpenGL
Cutscenes are a little darker then usual. Solution - use software mode to correct this.
Also switching back to hardware mode will cause the cutscenes to flicker when they didn't before.






Status Playable


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