06-28-2013, 08:26 AM
Compiling problem with Xubuntu 13.04 32 bit
|
06-28-2013, 08:29 AM
Can you compile a debug version? Relaunch it will create a ./Debug.txt log file, could you send it to me.
06-28-2013, 08:31 AM
(06-25-2013, 07:13 PM)gregory Wrote: It feels like an issue with shader compilation. Set debug_ogl_shader to 1 in GSdx.ini I tried both and they didn't work. Attached is a screenshot of how wipeout looks.
06-29-2013, 01:04 PM
One thing i've noticed is that even if i remove it "ovveride_GL_ARB_copy_image" (notice the typo) seems to appear again in the GSdx.ini file
06-29-2013, 01:05 PM
it is normal. Use the typo version and try to set it to 0 instead.
06-29-2013, 03:39 PM
06-29-2013, 03:46 PM
ok. Use a debug build. All gl errors will be recorded into ./Debug.txt
06-29-2013, 05:56 PM
06-29-2013, 07:14 PM
You need to get a debug build (./build.sh --debug)
Then go to the build dir. mkdir build/bin (or maybe only build) Launch pcsx2 from here ./pcsx2 Debug.txt will be created in your current directory (aka $PWD) |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)