Core -  Conan (Europe) (En,Fr,De,Es,It) Grafx Glitch
#1
When playing the game Conan you see graphic glitches. pcsx2-v1.5.0-dev-2104-g49840bb-windows-x86


[Image: Capture1-11-2017-2.06.54_AM6-2-2017-6.19.12_PM.jpg]



Operating System
    Windows 10 Pro 64-bit
CPU
    Intel Pentium G3240 @ 3.10GHz 
    Haswell 22nm Technology

RAM
    8.00GB Dual-Channel DDR3 @ 698MHz (10-10-10-25)

Motherboard
    Gigabyte Technology Co. Ltd. H81-D3 (SOCKET 0)  
    ELEFW328 (1360x768@60Hz)
    Intel HD Graphics (Gigabyte)
    1023MB NVIDIA GeForce GT 720 (EVGA)   
    ForceWare version: 365.10
    SLI Disabled

Storage
    931GB TOSHIBA DT01ACA100 (SATA)

Optical Drives
    HL-DT-ST DVDRAM GH24NSC0

Audio
    Realtek High Definition Audio
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#2
This bug report is invalid. Please reformat your post according to the template and add your PCSX2 settings/emulog.
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#3
Sorry I did not see a template. Here is my log.

PCSX2 1.5.0-20170524134452 - compiled on May 24 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 10586), 64-bit
Physical RAM     =  8079 MB
CPU name         =  Intel® Pentium® CPU G3240 @ 3.10GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.091 ghz (2 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 4ddaebbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from C:\Emulators and Codes\Playstation 2\plugins...
Bound   GS: GSdx32-SSE2.dll [GSdx 20170524134452 (MSVC 19.00 SSE2/SSE41) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20170524134452) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20170524134452 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170524134452 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20170524134452 0.7.0]
(GameDB) 9709 games on record (loaded in 196ms)
Bound   FW: FWnull.dll [FWnull Driver 20170524134452 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20170524134452 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Jason\Desktop\New folder\Conan (Europe)
(En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1264256 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 720/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver:
NVIDIA 365.10
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1719MB for textures
McdSlot 0 [File]: C:\Emulators and Codes\Playstation 2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulators and Codes\Playstation 2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_524.51;1) Game CRC = 0x9A206BA3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 000586dc ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4a978
open fd = 2
open name rom0TongueS1VERE flag 1 data 4a978
open fd = 2
open name rom1LaughVDID flag 1 data 4a978
open fd = -2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_524.51;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.51;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_524.51;1
1 00100000 001bfad8 .............................
2 002bfb00 00062e18 .......
3 00340000 00040000 .....
Loaded, cdrom0:¥SLES_524.51;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Emulators and Codes\Playstation 2\cheats\9A206BA3.pnach
Overall 0 Cheats loaded
-----------------------------------
CONAN version: 1.0.0.7
  video mode: PAL
  media type: DVD
   boot type: CD/DVD  ReMods
     asserts: OFF
-----------------------------------
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..
GSdx Lookup CRC:9A206BA3

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

   Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom:¥MODULES¥SOUND.IRX;1 args 0 arg
loadmodule: id 30, ret 0
UpdateCacheThread: UPDATE OK
GamePad: PORT 0 plugged
GamePad: PORT 1 plugged
[MPEG ERROR]slice_start_code(0x00000000) out of range
[MPEG ERROR]= Skip to the next picture =
sceMpegGetPicture is aborted
[MPEG ERROR]Invalid macroblock_type code: 0
[MPEG ERROR]slice_start_code(0x00000000) out of range
[MPEG ERROR]= Skip to the next picture =
sceMpegGetPicture is aborted
[MPEG ERROR]slice_start_code(0x00000000) out of range
[MPEG ERROR]= Skip to the next picture =
sceMpegGetPicture is aborted



PCSX2 1.5.0-20170524134452 - compiled on May 24 2017
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 10586), 64-bit
    Physical RAM     =  8079 MB
    CPU name         =  Intel® Pentium® CPU G3240 @ 3.10GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.090 ghz (2 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 4ddaebbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from C:\Emulators and Codes\Playstation 2\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20170524134452 (MSVC 19.00 SSE2/SSE41) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20170524134452) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20170524134452 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170524134452 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20170524134452 0.7.0]
(GameDB) 9709 games on record (loaded in 188ms)
    Bound   FW: FWnull.dll [FWnull Driver 20170524134452 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20170524134452 0.5.0]
Plugins loaded successfully.

(GameDB) Unloading...
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#4
Thanks. Can you post your emulator (speedhacks) and GSdx settings please?
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#5
I think it is a (very) old regression.

On a GSdump I saw random (and illegal) values on the alpha register.

Potentially it could be
* a bug in core
* a bug in GIF interface (EE <=> GS communication)
* Or alpha values aren't random....
Reply
#6
It's not really a regression but something that has not been resolved completely yet. That graphic glitch earlier was present in full screen but with improvements in opengl it is now limited to only lower half of the screen. I believe it will be fixed with all those games which suffer from lower part of the screen bug as and when it happens.
Reply
#7
(06-03-2017, 06:25 AM)CK1 Wrote: Thanks. Can you post your emulator (speedhacks) and GSdx settings please?
GSdx

[Settings]
Adapter=default
Renderer=12
interlace=7
mipmap_hw=0
upscale_multiplier=1
filter=2
accurate_blending_unit=1
crc_hack_level=-1
MaxAnisotropy=0
mipmap=1
paltex=0
large_framebuffer=1
logz=0
fba=1
aa1=0
accurate_date=0
UserHacks=0
extrathreads=2
resx=1024
resy=1024
TVShader=0
ShadeBoost=0
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
Fxaa=1
linear_present=1
shaderfx=0
shaderfx_glsl=shaders/GSdx.fx
shaderfx_conf=shaders/GSdx_FX_Settings.ini


speedhacks are set to defalt
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