Ok this is interesting. This is actually something I've noticed myself but hadn't actually placed a finger on it as being the cause -- specifically that the PAL versions of Nippon Ichi games run a lot worse in general than the NTSC versions. The PAL versions actually behave like the NTSC versions on speedhacks. Ie, if you play Disgaea/NTSC and set yourself up with VU Cycle Stealing and/or EEx2 cycle rates, the exact same thing happens.
That indicates that the game isn't finishing rendering the scene before the vsync (speedhacks skip emulated cpu time, so a common side effect is that games can't finish drawing the entire scene at 60fps anymore). Why PAL games behave like they're speedhacked is very curious. It could even have something to do with our very low compat rates with PAL titles (many don't even boot, or can't make it past the intro splashes).
Quote:It could even have something to do with our very low compat rates with PAL titles (many don't even boot, or can't make it past the intro splashes).
I didn't know this but it doesn't surprise me as it is the same with almost every other emulator. American games get the best support Anyways the glitchy graphics isn't show stopping or anything serious so unless the game freezes at some point or something serious I'm happy with it as is.
(11-03-2009, 05:46 PM)Franpa Wrote: Also, I upgraded to the latest beta but reverted the GSdx plugins to the ones included with 0.9.6 because the newer ones have a broken underline artifact under most lines of text in the game.
That part should be fixable by tweaking the GSdx internal resolution settings, or using the new x2 scaling option. (I haven't tested that new stuff myself tho).
11-04-2009, 06:12 AM (This post was last modified: 11-04-2009, 06:29 AM by Franpa.)
Quote:or using the new x2 scaling option.
I assume this is a setting for the other video plugin included? Adjusting the internal Resolution setting from 2048 to 1536 then to 1024 yields no difference with the Direct X 10 Hardware mode. I would use Direct X 9 but I like Windowed mode ._.
edit: setting internal res to Native fixes it, though it is pretty blurry, this is probably just a placebo effect though. I'm gonna play for a bit.
edit 2: Yes it is too blurry, I prefer the following settings (which exhibit the artifacting in the latest plugin)