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Crash Nitro Kart
#1
I am unable to play this game on latest svn (0.97.3311). Compatibility list says that it`s playable. Game region is SLUS 206.49 (NTSC). I could see intro with press start button. But when first video ends, the game freezes with this screen: http://img822.imageshack.us/img822/6034/23967718.jpg
Emulator log here:
Code:
Initializing plugins...
    Init GS
Windows 6.1.7600
NVIDIA GeForce 8800 GTS 512 (8.17.11.9745)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
Kbd Accelerator 'F9' is mapped multiple times.
    'Command Sys_RenderswitchToggle' is being replaced by 'Sys_RenderswitchToggle'
    Opening PAD
    Opening SPU2
    Opening CDVD
* CDVD: Opening drive '\\.\F:'...
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (1566112 sectors)
* CDVD: Disk Type: Double-Layer DVD
* CDVD: IO thread started...
(IsoFS) Block 0x10: Primary partition info.
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\Shiz0\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Shiz0\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Issuing EE/iR5900-32 Recompiler Reset
Bios Version 1.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
NVM File Not Found , Creating Blank File
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(IsoFS) Block 0x10: Primary partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_206.49;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
Disc ID = SLUS-20649
(IsoFS) Block 0x10: Primary partition info.
Initializing Elf: 6234672 bytes
ELF (cdrom0:\SLUS_206.49;1) CRC = 8F943CF3
Entry point = 0x00108d28
(GameDB) Found Game! serial=SLUS-20649   [CRC=8f943cf3]
(IsoFS) Block 0x10: Primary partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_206.49;1
(GetElfName) Software version = 1.00
(GetElfName) Disc region type = NTSC
# Loader 'cdrom0:¥SLUS_206.49;1':pc=00108d28
(R5900) ELF Entry point! [addr=0x00108D28]
MEC File Not Found , Creating Blank File

Intrinsic Alchemy  v3.0 -0909 (Static/Release)
Built by rdy on Tue Sep 9 19:28:21 2003

Version 1.08, built on Sep 24 2002 at 18:34:54
igPsx2VisualContext IG_GFX_VC_RD_ARRAY_SIZE=4

igPsx2VisualContext IG_GFX_VC_TEXTURE_ARRAY_SIZE=64

igPsx2VisualContext IG_GFX_VC_CLUT_ARRAY_SIZE=64

igPsx2VisualContext IG_GFX_VC_LIGHT_ARRAY_SIZE=32

igPsx2VisualContext IG_GFX_VC_RENDERLIST_ARRAY_SIZE=10

Alchemy display 640x448 NTSC (color 32, depth 16)
GS csr.id = 85, csr.rev = 27
Base texture address = 0x2bc0
microVU1: Cached MicroPrograms = [000] [PC=0046] [List=01] (Cache = 0.000000%)
watchdog started
Two read circuit enabled
microVU1: Cached MicroPrograms = [001] [PC=003a] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [002] [PC=0248] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [003] [PC=0000] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [004] [PC=004c] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [005] [PC=008e] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [006] [PC=00c8] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [007] [PC=01e8] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [008] [PC=0026] [List=01] (Cache = 0.000785%)
microVU1: Cached MicroPrograms = [009] [PC=0264] [List=01] (Cache = 0.082571%)
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000d3400
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00114500
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00114e00
DVCI: File cache was not hit. "¥VIDEO¥INTRO¥ALCHEMY.SFD;1"
DVCI: File cache was not hit. "¥VIDEO¥INTRO¥ALCHEMY.SFD;1"
microVU1: Cached MicroPrograms = [010] [PC=0270] [List=01] (Cache = 0.084367%)
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000d3400
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00114500
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00114e00
DVCI: File cache was not hit. "¥VIDEO¥INTRO¥FCOENG.SFD;1"
DVCI: File cache was not hit. "¥VIDEO¥INTRO¥FCOENG.SFD;1"
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000d3400
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00114500
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00114e00
DVCI: File cache was not hit. "¥VIDEO¥CUT¥SEQ01.SFD;1"
DVCI: File cache was not hit. "¥VIDEO¥CUT¥SEQ01.SFD;1"
I tried to play with different settings, bioses, no speedhacks, no any hacks at all, different VU settings, using ZeroGS plugin, using MPEG2 Skip Hack.
Maybe it`s a broken game disc?
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#2
Not a valid bug report. I've personally tested the game and it works fine. You should be using GSdx instead of ZeroGS and no skip hack.
[Image: newsig.jpg]
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#3
I`ve used both GSDX and ZeroGS with Skip hack on and off.
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#4
Oh sorry you said it's the latest SVN. There have been some major changes in the last revisions breaking tons of games, so this is to be expected. If you want to play the game you can always use the 0.9.7 release.
[Image: newsig.jpg]
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#5
Ok, I will report this problem to Issues tracker.
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#6
What would actually help is find out which exact revision breaks the game, so the bug can be tracked
[Image: newsig.jpg]
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