Crash Twinsanity [SLES 52568] (E)
CPU: Intel Core i5 2500K @ 4.3Ghz
GPU: Nvidia Geforce 9800 GTX+
Build Description: PCSX2 1.0.0 Release Pack - Windows
If other please specify: N/A
BIOS Used: Europe v01.70(27/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Alpha hack
Amount of testing done (little/medium/much/completed-game):
Working good, some shadow bug creates an annoying effect. Alpha hack fixes some other small issue
Speed: 120 FPS
Shadow bugs, working fine in GSdx SW mode
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
EE Cyclerate 0 | VU Cycle Stealing 0
INTC, Wait Loop Detection, mVU Flag
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=Auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic x4| CRC Hack = Full
Enable HW Hacks | MSAA 16x | Skipdraw 3
Blending Unit Accuracy: Basic
Vol 20% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
Amount of testing done (little/medium/much/completed-game): Medium
Justification info. for clarification.
Game runs great.
> In Hardware mode, the graphic color is a bit contrasted/saturated compared to software mode.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V220.127.116.11 is recommend for saving the config per game.
In case, If the above config is slow for ur PC, just manipulate to;-
* EE Cyclerate 1 | VU Cycle Stealing 1.
# Graphic glitches. Fixed by; Skipdraw 3
01-24-2016, 03:29 PM
You didn't mention why you are using skipdraw 3.
NaughtyDogs games are having some issues with Shadowing and minor/major glitches as we'd all seen while gaming. After long search, testing in multiple old build, trailer & error, it is obtained that skipdraw is the possible/satisfying/acceptable solution for mostly old releases of NaughtyDogs (Crash,Jak...) games. Since it had obtained a good looking graphic.
As for Crash Twinsanity;
Skipdraw 1 ==> minimize the glitches into 1/2.
Skipdraw 2 ==> minimize the glitches into 1/4.
Skipdraw 3 ==> The glitches is totally removed. [The graphic is about right].
Skipdraw 4 ==> The graphic color is a bit contrasted/saturated compared to software mode.