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Crash Twinsanity [SLUS 20909] (U)
#1
status=5;
version=1.2.1;
console=PS2;
crc=B318AA3C;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

Some graphics corruption in gsdx hardware mode. Looks fine in software mode.

Status
Playable


Attached Files Thumbnail(s)
   
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:
Intel Core i7-3610QM CPU @ 2.30 GHz
6.00 GB RAM
Intel HD Graphics 4000
Windows 7

Build Description:
PCSX2 1.0.0 (r5350)

BIOS Used: USA v02.00(12/06/2004) Console

Video Plugin: GSdx 5334 (MSVC 16.00, SSE2) 0.1.16
Renderer=Direct3D11 (Hardware)
Enable Shade Boost=unchecked
Texture filtering=checked
Allow 8-bit textures=unchecked
Enable HW hacks=checked

Audio Plugin: SPU2-X r5324 2.0.0
Interpolation=1-Linear
Module=2-DirectSound
Synchronizing Mode=TimeStretch

CDROM Plugin: cdvdGigaherz (r4488) 0.8.0

EE/IOP:
EmotionEngine=Recompiler
Activate EE Cache=unchecked
IOP=Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

VUs:
VU0=superVU Recompiler
VU1=superVU Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

GS:
Frame skip=inactive

Speed Hacks:
Activate speed hacks=checked
EE Cyclerate=2
VU Cycle Stealing=2
INTC Spin=checked
Wait Loop=checked
mVU Flag Hack=checked
MTVU=checked

How to get rid of the yellow wall in front of the player:
-Go to where your PCSX2 inis are. By default, it's in Documents/pcsx2/inis.
-Open GSDx.ini.
-Make UserHacks=1.
-Make UserHacks_SkipDraw=3.
-Save.

Amount of testing done: completed game

Comments:
There are script erros as this game runs in PCSX2. Most of them don't disturb gameplay.
In Mechabandicoot boss, some platforms won't fall. Bombs won't always go as far as they're supposed to. You need the action replay code of "levitation" if you cannot pass any of Nina's holding onto things parts, which is most often the case and the only serious problem that keeps you from completing the game.
Other than these, all character models have weird shadow glitches. Crash's nose constantly shakes.
FPS may drop at certain locations.

Status
Playable

Here is a complete walkthrough proving the game can be completed on PCSX2: http://www.youtube.com/playlist?list=PLn...XQorgKeuye
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#4
Thanks for the thorough report. Some points:

Quote:How to get rid of the yellow wall in front of the player:
-Go to where your PCSX2 inis are. By default, it's in Documents/pcsx2/inis.
-Open GSDx.ini.
-Make UserHacks=1.
-Make UserHacks_SkipDraw=3.
-Save.

You should not do it this way these days. You can do it from the GSdx configuration dialog, check enable HW hacks then set skipdraw to 3.

Quote:In Mechabandicoot boss, some platforms won't fall. Bombs won't always go as far as they're supposed to.

Try setting EE/VU clamping to full and/or round mode of EE and VU to negative, see if these have any effect there
[Image: newsig.jpg]
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#5
PC Specs:
Intel Core i7 CPU @ 3.40 GHz
6.00 GB RAM
Intel HD Graphics 4000
Windows 8

Build Description:
PCSX2 1.2.1

BIOS Used: USA v02.20(10/02/2006) Console

Video Plugin: GSdx 0 (MSVC 18.00, AVX) 0.1.16
Renderer=Direct3D11 (Hardware)
Enable Shade Boost=unchecked
Texture filtering=checked
Allow 8-bit textures=unchecked
Enable HW hacks=checked

Audio Plugin: SPU2-X r5830 2.0.0
Interpolation=1-Linear
Module=2-DirectSound
Synchronizing Mode=TimeStretch

CDROM Plugin: Linuz Iso CDVD 0.9.0

EE/IOP:
EmotionEngine=Recompiler
Activate EE Cache=unchecked
IOP=Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

VUs:
VU0=microVU Recompiler
VU1=microVU Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

GS:
Frame skip=inactive

Speed Hacks:
Activate speed hacks=checked
EE Cyclerate=2
VU Cycle Stealing=3
INTC Spin=checked
Wait Loop=checked
mVU Flag Hack=checked
MTVU=checked

Amount of testing done (little/medium/much/completed-game): medium

Comments: Runs at 50-60 fps but sometimes drops to 40.

Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.

Status
Playable


Attached Files Thumbnail(s)
   
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#6
(01-01-2015, 04:58 AM)ZMangames Wrote: Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
That's the game's fault, not the emulator's.
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
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#7
(04-10-2015, 07:39 PM)MenDude Wrote: That's the game's fault, not the emulator's.

Are you sure? I played that game plenty of times on the PS2 and the emulator too and it never happened once. Maybe it was a one time thing during the emulation?
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#8
Oh, nevermind I'm sorry, I was messing with a different (but similar) glitch with Rusty Walrus (that happens on the J PS2 version, oops).
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
Reply
#9
PC Specs:
Intel Core i7 CPU @ 3.40 GHz
6.00 GB RAM
Intel HD Graphics 4000
Windows 10

Build Description:
PCSX2 1.2.1

BIOS Used: USA v02.20(10/02/2006) Console

Video Plugin: GSdx 0 (MSVC 18.00, AVX) 0.1.16
Renderer=Direct3D11 (Hardware)
Enable Shade Boost=unchecked
Texture filtering=checked
Allow 8-bit textures=unchecked
Enable HW hacks=checked
Skipdraw=3

Audio Plugin: SPU2-X r5830 2.0.0
Interpolation=1-Linear
Module=2-DirectSound
Synchronizing Mode=TimeStretch

CDROM Plugin: Linuz Iso CDVD 0.9.0

EE/IOP:
EmotionEngine=Recompiler
Activate EE Cache=unchecked
IOP=Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

VUs:
VU0=microVU Recompiler
VU1=microVU Recompiler
Round Mode=Chop/Zero
Clamping Mode=Normal

GS:
Frame skip=inactive

Speed Hacks:
Activate speed hacks=checked
EE Cyclerate=2
VU Cycle Stealing=3
INTC Spin=checked
Wait Loop=checked
mVU Flag Hack=checked
MTVU=checked

Amount of testing done (little/medium/much/completed-game): completed-game

Comments: Runs at 50-60 fps

Bugs: During the final boss fight when you're controlling Nina, you can't grab on to the top ring. This can only be fixed by disabling speedhacks completely

Status
Playable
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#10
thanks for the retest, if you could use the latest version for any future updates that would be great Smile

But good to know it can be completed on 1.2.1!
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