11-06-2013, 05:37 AM
Custom Shaders for GSdx
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Thanks for spotting. I copied/pasted the 2DAA line and forgot to change the comment xD
(11-06-2013, 05:10 AM)Asmodean Wrote: If you really want, you can go to line #931 of the fragment shader .slf and look for these; Thanks. (1024, 512) works. (2048, 1024) works. (4096, 2048) causes the problem. 1024 x 1024: 2048 x 1024: 4096 x 1024: 4096 x 2048: 4096 x 4096: It seems that 4096 x 1024 is smoothest. What is the resolution you recommend?
11-06-2013, 04:07 PM
Think i may have found the problem, i'll check once i'm home, But i have TXFAA and 2DAA enabled, and judging from the line above, it's one or the other.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz GeForce GTX 1080 8GB Windows 10 x64
11-06-2013, 08:21 PM
11-08-2013, 03:14 AM
Thanks for the report.
I'm not at home for a few days. I've a new version ready there, with improvements to the AA etc. I'll take a look at the vibrance aswell, although, I suspect it could be the interpolation of red-based colours, which is causing it. It could be plugin filtering options clashing with it also. What filtering options are you using in the plugin?
11-08-2013, 08:30 PM
I'm using the following filtering options:
- Texture bilinear filtering: Polygons and Sprites - Hq3x - Bilinear filtering I also disable 'dfe' emulation. By the way, have you thought of including Natural Vision effect to PsxFx and PCSX2Fx? It is awesome. I tried to merge Natural Vision shader to PsxFx but it didn't work. Also, I found that bloom made the image too bright. Is this intended?
11-10-2013, 11:27 PM
Been out of this thread for a while. Is there a good shader for pure 2D games? Not scanlines (can't stand those), just something that lessens the pixellation at higher resolutions.
11-27-2013, 02:59 PM
I've been using Asmodean's PCSX2Fx 2.00, probably the best filter I've seen yet!
The default settings are great. I like how it works with essentially every game, building on the original image, without overcontrasting or oversaturating it. I don't have that issue with Haunting Ground anymore. Here's a good screencap of Obscure, widescreen hack, 1080p, with the filter on. [attachment=46871]
11-29-2013, 07:48 AM
(This post was last modified: 11-29-2013, 07:50 AM by thalastwon.)
So right now I'm replaying FFXI on epsxe, but I'm using GSDX for the graphics plugin. How would I get it to recognize the psx shaders since they are .slv and .slf files? Or can they only be used on Petesogl?
EDIT: Oh, nevermind, I just saw the part where it said it hasn't been ported for gsdx yet. My bad. |
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