Custom Shaders for GSdx
#51
Any chance of porting one of these CRT shaders?

http://filthypants.blogspot.pt/2011/05/m...dated.html
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#52
Can somebody make updated version for latest plugin? (gsdx32 r5350) But not only for SSE2 but for the others as well(avx,sse4)
Thanks in advance.

Which button activate the shader?
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#53
Hmm. PageUp maybe. Unsure
[Image: recodersignature2.png]
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#54
page up is for fxaa
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#55
It is, since that is what this "replaces". I'll see about updating the build once I'm back on Windows.
[Image: nbKSK.jpg]
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#56
Did not think about PageUp keyBlush .@KrossX much appreciated.
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#57
(08-14-2012, 01:39 PM)KrossX Wrote: It is, since that is what this "replaces". I'll see about updating the build once I'm back on Windows.

i see >Laugh

would be nice to see BRAA or SMAA support
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#58
First it would be nice to be able to send parameters to the custom shader and stuff.

Anyhow! Back on Windows, so new build on first post, and is not SSE2 only.
[Image: nbKSK.jpg]
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#59
[Image: ae043b206258337.jpg]

What i have missed? I thought that i have every need visual c++ tunrimes installed -anything from 2005 to 2010 sp1, dont have any problems with apps that need them. How to fix this?
win7 32bit
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#60
Just wonder is there any chance of hooking FXAA PPI to gsdx??
https://www.assembla.com/spaces/fxaa-pp-.../documents
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