..:: PCSX2 Forums ::..
Register | Help | Log In |
Register PCSX2 Site Forums Member List Donate View Today's Posts Search

Current time: 05-23-2013, 03:30 AM Hello There, Guest! (Login — Register)

..:: PCSX2 Forums ::.. / Plugins / Plugin discussion and support v
1 2 3 4 5 ... 145 Next »
/ Custom Shaders for GSdx



User(s) browsing this thread: 1 Guest(s)

Pages (31): « Previous 1 2 3 4 5 6 ... 31 Next »
Post Reply 
 
Thread Rating:
  • 7 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode | Linear Mode
Custom Shaders for GSdx
Author Message
miseru99 Offline
Translator
****

Posts: 1.799
Joined: Jun 2011
Location:
Reputation: 91
Post: #31
RE: Custom Shaders for GSdx
You can get old and loose interest before ;X just sayin..., but maybe nah I have free weekend to read some more about dx and gonna compare gsdx to smaa demo sources, both are fairy clear and described with comments, soo I guess it doesn't require Gabest-level knowledge;p.

Edit: oh and here's my try;P ofc it doesn't work, just showing how I tried to do it yesterday, I guess whole PS_OUTPUT is wrong;P I probably messed too many things and didn't really understood what should go as output;P, stopped editing it after some fail tries couse I understood it couldn't be(probably?) made same as FXAA, turning it into complete fail.

.7z  fail shader doesn't work.7z (Size: 13,25 KB / Downloads: 78)

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
(This post was last modified: 02-17-2012 08:27 PM by miseru99.)
02-17-2012 08:18 PM
Find all posts by this user Quote this message in a reply
dralor Offline
Posting Freak
****

Posts: 812
Joined: Jan 2009
Location:
Reputation: 5
Post: #32
RE: Custom Shaders for GSdx
Actaully SMAA 1x being doable has no bearing on the others. If you read the website of inject SMAA he says the way he forces 1x incompatible with the others which is why he hasn't released a new version to do it yet.
02-17-2012 08:58 PM
Find all posts by this user Quote this message in a reply
miseru99 Offline
Translator
****

Posts: 1.799
Joined: Jun 2011
Location:
Reputation: 91
Post: #33
RE: Custom Shaders for GSdx
I rather ment if I will be able to do SMAA 1 I will be able to do others, I'm modding the source of GSdx now, not trying to do it by injection and that shouldn't be limited.;P Long way ahead of me, I'm starting from checking r4828 to have general idea where to look in GSdx.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
02-17-2012 09:38 PM
Find all posts by this user Quote this message in a reply
naoan Offline
Posting Freak
****

Posts: 992
Joined: Sep 2009
Location:
Reputation: 10
Post: #34
RE: Custom Shaders for GSdx
(02-17-2012 08:18 PM)miseru99 Wrote:  You can get old and loose interest before ;X just sayin..., but maybe nah I have free weekend to read some more about dx and gonna compare gsdx to smaa demo sources, both are fairy clear and described with comments, soo I guess it doesn't require Gabest-level knowledge;p.

Edit: oh and here's my try;P ofc it doesn't work, just showing how I tried to do it yesterday, I guess whole PS_OUTPUT is wrong;P I probably messed too many things and didn't really understood what should go as output;P, stopped editing it after some fail tries couse I understood it couldn't be(probably?) made same as FXAA, turning it into complete fail.

Don't worry, I'm a patient guy. Tongue

(Also, that code is way beyond me) >.<


And here's another shameless mess of port, featuring MegaManJuno's Cel Shader as the victim. Tongue

Comparison (Mode 2) :
Before http://i.minus.com/iWxsQWcwAI0Hv.png
After http://i.minus.com/i1oZ1rSqjual8.png

I also used Hardware Anti Aliasing on GSDX as it kind of looks ugly with all the jaggies without it...


Attached File(s)
.zip  mmjcellshader.zip (Size: 2,21 KB / Downloads: 971)
02-17-2012 10:00 PM
Find all posts by this user Quote this message in a reply
KrossX Offline
クロッスエクス
*****

Posts: 656
Joined: Jan 2012
Location: Argentina
Reputation: 35
Post: #35
RE: Custom Shaders for GSdx
Ha! That looks very nice.

I guess now there could be a nicer way, using the zbuffer and that. And maybe even SSAO.

[Image: nbKSK.jpg]
02-17-2012 10:04 PM
Visit this user's website Find all posts by this user Quote this message in a reply
naoan Offline
Posting Freak
****

Posts: 992
Joined: Sep 2009
Location:
Reputation: 10
Post: #36
RE: Custom Shaders for GSdx
Do eeett Tongue
02-17-2012 10:11 PM
Find all posts by this user Quote this message in a reply
xstyla Offline
hobby coder
***

Posts: 684
Joined: Aug 2011
Location: just a box
Reputation: 3
Post: #37
RE: Custom Shaders for GSdx
nice cell naoan. and whoo KrossX... ssao?... mmh... that sounds interresting Biggrin

what about ssdm. (ss displacement mapping). that'd be hard... but great.
(This post was last modified: 02-17-2012 10:41 PM by xstyla.)
02-17-2012 10:28 PM
Find all posts by this user Quote this message in a reply
miseru99 Offline
Translator
****

Posts: 1.799
Joined: Jun 2011
Location:
Reputation: 91
Post: #38
RE: Custom Shaders for GSdx
Nice celshading, and to thought few days ago we had only FXAA. @_@ Oh and btw it should be called a cel-shader not cell-shader, loads of people confuse the name through. xD

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
02-17-2012 10:28 PM
Find all posts by this user Quote this message in a reply
KrossX Offline
クロッスエクス
*****

Posts: 656
Joined: Jan 2012
Location: Argentina
Reputation: 35
Post: #39
RE: Custom Shaders for GSdx
(02-17-2012 10:11 PM)naoan Wrote:  Do eeett Tongue

Yeah right. That would be waaaaaaaay beyond my expertise. Which is, hackup stuff that's already been done.

[Image: nbKSK.jpg]
02-18-2012 02:22 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Topken Online
Senior Member
***

Posts: 357
Joined: Feb 2009
Location:
Reputation: 3
Post: #40
RE: Custom Shaders for GSdx
This is similar to petes custom shaders for his psx plugins correct?
03-02-2012 10:30 PM
Find all posts by this user Quote this message in a reply
« Next Oldest | Next Newest »
Pages (31): « Previous 1 2 3 4 5 6 ... 31 Next »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread



Current time: 05-23-2013, 03:30 AM

Contact Us | PCSX2 | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication

Powered By MyBB, © 2002-2013 MyBB Group.
Theme created by IncadudeF and modified by bositman