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Custom Shaders for GSdx
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KrossX Offline
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Post: #41
RE: Custom Shaders for GSdx
Yeah basically. Same as with Pete's, you can use a shader for that extra post processing effect. Unlike Pete's though, there's no vertex shader nor information variables for the shaders to use, like shader level.

#EDIT: Updated the build on the first post.

It includes the WildHack (r5095) for the text on Wild Arms games. Also the updated SpriteHack and the HalfTexelHack. Quite the hackfest indeed; all patches included.

[Image: nbKSK.jpg]
(This post was last modified: 03-21-2012 01:05 PM by KrossX.)
03-06-2012 04:10 AM
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naoan Offline
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Post: #42
RE: Custom Shaders for GSdx
Cool, gonna check it out, thanks man! Laugh

The new color setting works great with external shader, now you could make natural shaders not dimming the screen too much. Laugh
(This post was last modified: 03-08-2012 01:42 AM by naoan.)
03-06-2012 04:38 AM
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KrossX Offline
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Post: #43
RE: Custom Shaders for GSdx
New r5133 build, with HalfTexel and ExternalShaders patches applied. Updated patch files included.

[Image: nbKSK.jpg]
03-21-2012 07:15 AM
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Squall Leonhart Offline
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Post: #44
RE: Custom Shaders for GSdx
what does this halftexel thing fix my preciousssssss D:

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VBA-M
03-21-2012 11:21 AM
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KrossX Offline
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Post: #45
RE: Custom Shaders for GSdx
I named it HalfPixel on the previous post, http://forums.pcsx2.net/Thread-GSdx?pid=...#pid211161

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03-21-2012 01:06 PM
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MMJuno Offline
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Post: #46
RE: Custom Shaders for GSdx
(02-17-2012 10:00 PM)naoan Wrote:  And here's another shameless mess of port, featuring MegaManJuno's Cel Shader as the victim. Tongue

Comparison (Mode 2) :
Before http://i.minus.com/iWxsQWcwAI0Hv.png
After http://i.minus.com/i1oZ1rSqjual8.png

I also used Hardware Anti Aliasing on GSDX as it kind of looks ugly with all the jaggies without it...

Nice. I haven't touched any shader stuff in a while, and I'm honestly surprised to see people still messing with my old work. Smile
04-03-2012 08:58 PM
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Unlimax Offline
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Post: #47
RE: Custom Shaders for GSdx
Hi Everyone ~

I just post a shader effect before ... so i'm thinking to why not post it here and see what will happen if you guys take a deep look on it ~ Laugh

By the way .. i'm totally lost how to use shaders on PCSX2 , It would be cool if you guys tell us how to do that in a short video Unsure

Thanks..


Attached File(s)
.rar  HLSLnormal_map_specular_world_SHADER.rar (Size: 2,54 KB / Downloads: 99)
(This post was last modified: 04-23-2012 02:31 PM by Unlimax.)
04-23-2012 02:30 PM
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azerty16 Offline
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Post: #48
RE: Custom Shaders for GSdx
Where the patch file need to be place?
I use pcsx2-5336, i place the shader.fx on the main folder with the executable but where the External shader.patch goes?
07-09-2012 01:18 PM
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hyakki Offline
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Post: #49
RE: Custom Shaders for GSdx
You put it in the main pcsx2 source code directory then you patch (patch -p0 < "External shader.patch"), compile, copy the dll to the pcsx2 plugin directory.

Intel Core I7 930@3.5GHz(TB, HT), 6GB DDR3@1600MHz, Geforce 560 TI GTX | Widescreen patches | Widescreen Helper v1.0.5 (6/19/12)
(This post was last modified: 07-09-2012 02:24 PM by hyakki.)
07-09-2012 02:09 PM
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azerty16 Offline
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Post: #50
RE: Custom Shaders for GSdx
Is there any prepatch build? ^^
07-09-2012 02:37 PM
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